class game.data
TankPickupSpawnerData_Record
game.data.TankPickupSpawnerData_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void PickupList(out WeakHandle<game.data.TankPickup_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankPickupSpawnerData_Record", "PickupList", (TankPickupSpawnerData_Record_PickupList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankPickupSpawnerData_Record_PickupList( game.data.TankPickupSpawnerData_Record self, WeakHandle<game.data.TankPickup_Record>[] outList );int GetPickupListCount()RTTIre.Hooks.Place( "gamedataTankPickupSpawnerData_Record", "GetPickupListCount", (TankPickupSpawnerData_Record_GetPickupListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankPickupSpawnerData_Record_GetPickupListCount( game.data.TankPickupSpawnerData_Record self );WeakHandle<game.data.TankPickup_Record> GetPickupListItem(int index)RTTIgame.data.TankPickup_Record? GetPickupListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankPickupSpawnerData_Record", "GetPickupListItemHandle", (TankPickupSpawnerData_Record_GetPickupListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankPickup_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankPickupSpawnerData_Record_GetPickupListItemHandle( game.data.TankPickupSpawnerData_Record self, int index );bool PickupListContains(WeakHandle<game.data.TankPickup_Record> item)RTTIre.Hooks.Place( "gamedataTankPickupSpawnerData_Record", "PickupListContains", (TankPickupSpawnerData_Record_PickupListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankPickupSpawnerData_Record_PickupListContains( game.data.TankPickupSpawnerData_Record self, WeakHandle<game.data.TankPickup_Record> item );