class game.data
TankProjectileSpawnerData_Record
game.data.TankProjectileSpawnerData_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ProjectileList(out WeakHandle<game.data.TankProjectile_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankProjectileSpawnerData_Record", "ProjectileList", (TankProjectileSpawnerData_Record_ProjectileList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankProjectileSpawnerData_Record_ProjectileList( game.data.TankProjectileSpawnerData_Record self, WeakHandle<game.data.TankProjectile_Record>[] outList );int GetProjectileListCount()RTTIre.Hooks.Place( "gamedataTankProjectileSpawnerData_Record", "GetProjectileListCount", (TankProjectileSpawnerData_Record_GetProjectileListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankProjectileSpawnerData_Record_GetProjectileListCount( game.data.TankProjectileSpawnerData_Record self );WeakHandle<game.data.TankProjectile_Record> GetProjectileListItem(int index)RTTIgame.data.TankProjectile_Record? GetProjectileListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankProjectileSpawnerData_Record", "GetProjectileListItemHandle", (TankProjectileSpawnerData_Record_GetProjectileListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankProjectile_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankProjectileSpawnerData_Record_GetProjectileListItemHandle( game.data.TankProjectileSpawnerData_Record self, int index );bool ProjectileListContains(WeakHandle<game.data.TankProjectile_Record> item)RTTIre.Hooks.Place( "gamedataTankProjectileSpawnerData_Record", "ProjectileListContains", (TankProjectileSpawnerData_Record_ProjectileListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankProjectileSpawnerData_Record_ProjectileListContains( game.data.TankProjectileSpawnerData_Record self, WeakHandle<game.data.TankProjectile_Record> item );