class game.data
TankWeapon_Record
game.data.TankWeapon_Record
- 0 properties
- 9 functions
Extends game.data.ArcadeObject_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
Vector2[] Rotation()RTTIint GetRotationCount()RTTIre.Hooks.Place( "gamedataTankWeapon_Record", "GetRotationCount", (TankWeapon_Record_GetRotationCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankWeapon_Record_GetRotationCount( game.data.TankWeapon_Record self );Vector2 GetRotationItem(int index)RTTIre.Hooks.Place( "gamedataTankWeapon_Record", "GetRotationItem", (TankWeapon_Record_GetRotationItem x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct TankWeapon_Record_GetRotationItem( game.data.TankWeapon_Record self, int index );bool RotationContains(Vector2 item)RTTIre.Hooks.Place( "gamedataTankWeapon_Record", "RotationContains", (TankWeapon_Record_RotationContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankWeapon_Record_RotationContains( game.data.TankWeapon_Record self, Vector2 item );CName ProjectileID()RTTIre.Hooks.Place( "gamedataTankWeapon_Record", "ProjectileID", (TankWeapon_Record_ProjectileID x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct TankWeapon_Record_ProjectileID( game.data.TankWeapon_Record self );int PerBurstProjectileCount()RTTIre.Hooks.Place( "gamedataTankWeapon_Record", "PerBurstProjectileCount", (TankWeapon_Record_PerBurstProjectileCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankWeapon_Record_PerBurstProjectileCount( game.data.TankWeapon_Record self );float PerBurstProjectileSpawnInterval()RTTIre.Hooks.Place( "gamedataTankWeapon_Record", "PerBurstProjectileSpawnInterval", (TankWeapon_Record_PerBurstProjectileSpawnInterval x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankWeapon_Record_PerBurstProjectileSpawnInterval( game.data.TankWeapon_Record self );float Rof()RTTIre.Hooks.Place( "gamedataTankWeapon_Record", "Rof", (TankWeapon_Record_Rof x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankWeapon_Record_Rof( game.data.TankWeapon_Record self );float ChargingTime()RTTIre.Hooks.Place( "gamedataTankWeapon_Record", "ChargingTime", (TankWeapon_Record_ChargingTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankWeapon_Record_ChargingTime( game.data.TankWeapon_Record self );