class game.data
Tendency_Record
game.data.Tendency_Record
- 0 properties
- 8 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
int EntryNumber()RTTIre.Hooks.Place( "gamedataTendency_Record", "EntryNumber", (Tendency_Record_EntryNumber x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Tendency_Record_EntryNumber( game.data.Tendency_Record self );float EndPosition()RTTIre.Hooks.Place( "gamedataTendency_Record", "EndPosition", (Tendency_Record_EndPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Tendency_Record_EndPosition( game.data.Tendency_Record self );int TimeLength()RTTIre.Hooks.Place( "gamedataTendency_Record", "TimeLength", (Tendency_Record_TimeLength x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Tendency_Record_TimeLength( game.data.Tendency_Record self );float StartPosition()RTTIre.Hooks.Place( "gamedataTendency_Record", "StartPosition", (Tendency_Record_StartPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Tendency_Record_StartPosition( game.data.Tendency_Record self );int ConfidenceLevel()RTTIre.Hooks.Place( "gamedataTendency_Record", "ConfidenceLevel", (Tendency_Record_ConfidenceLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Tendency_Record_ConfidenceLevel( game.data.Tendency_Record self );int Tendency()RTTIre.Hooks.Place( "gamedataTendency_Record", "Tendency", (Tendency_Record_Tendency x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Tendency_Record_Tendency( game.data.Tendency_Record self );float Displacement()RTTIre.Hooks.Place( "gamedataTendency_Record", "Displacement", (Tendency_Record_Displacement x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Tendency_Record_Displacement( game.data.Tendency_Record self );float Acceleration()RTTIre.Hooks.Place( "gamedataTendency_Record", "Acceleration", (Tendency_Record_Acceleration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Tendency_Record_Acceleration( game.data.Tendency_Record self );