class game.data
UIElement_Record
game.data.UIElement_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void CustomConditions(out WeakHandle<game.data.UICondition_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataUIElement_Record", "CustomConditions", (UIElement_Record_CustomConditions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIElement_Record_CustomConditions( game.data.UIElement_Record self, WeakHandle<game.data.UICondition_Record>[] outList );int GetCustomConditionsCount()RTTIre.Hooks.Place( "gamedataUIElement_Record", "GetCustomConditionsCount", (UIElement_Record_GetCustomConditionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct UIElement_Record_GetCustomConditionsCount( game.data.UIElement_Record self );WeakHandle<game.data.UICondition_Record> GetCustomConditionsItem(int index)RTTIgame.data.UICondition_Record? GetCustomConditionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataUIElement_Record", "GetCustomConditionsItemHandle", (UIElement_Record_GetCustomConditionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.UICondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UIElement_Record_GetCustomConditionsItemHandle( game.data.UIElement_Record self, int index );bool CustomConditionsContains(WeakHandle<game.data.UICondition_Record> item)RTTIre.Hooks.Place( "gamedataUIElement_Record", "CustomConditionsContains", (UIElement_Record_CustomConditionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIElement_Record_CustomConditionsContains( game.data.UIElement_Record self, WeakHandle<game.data.UICondition_Record> item );