class game.data
UINameplate_Record
game.data.UINameplate_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.UINameplateDisplayType_Record> Type()RTTIgame.data.UINameplateDisplayType_Record? TypeHandle()RTTIre.Hooks.Place( "gamedataUINameplate_Record", "TypeHandle", (UINameplate_Record_TypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.UINameplateDisplayType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UINameplate_Record_TypeHandle( game.data.UINameplate_Record self );CName Slot()RTTIre.Hooks.Place( "gamedataUINameplate_Record", "Slot", (UINameplate_Record_Slot x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct UINameplate_Record_Slot( game.data.UINameplate_Record self );Vector3 Position()RTTIre.Hooks.Place( "gamedataUINameplate_Record", "Position", (UINameplate_Record_Position x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct UINameplate_Record_Position( game.data.UINameplate_Record self );bool Enabled()RTTIre.Hooks.Place( "gamedataUINameplate_Record", "Enabled", (UINameplate_Record_Enabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UINameplate_Record_Enabled( game.data.UINameplate_Record self );