class game.data
VehicleAIPanicDrivingSettings_Record
game.data.VehicleAIPanicDrivingSettings_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float BoostMaxSpeed()RTTIre.Hooks.Place( "gamedataVehicleAIPanicDrivingSettings_Record", "BoostMaxSpeed", (VehicleAIPanicDrivingSettings_Record_BoostMaxSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIPanicDrivingSettings_Record_BoostMaxSpeed( game.data.VehicleAIPanicDrivingSettings_Record self );float CurvatureLookupRange()RTTIre.Hooks.Place( "gamedataVehicleAIPanicDrivingSettings_Record", "CurvatureLookupRange", (VehicleAIPanicDrivingSettings_Record_CurvatureLookupRange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIPanicDrivingSettings_Record_CurvatureLookupRange( game.data.VehicleAIPanicDrivingSettings_Record self );float BoostMinSpeed()RTTIre.Hooks.Place( "gamedataVehicleAIPanicDrivingSettings_Record", "BoostMinSpeed", (VehicleAIPanicDrivingSettings_Record_BoostMinSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIPanicDrivingSettings_Record_BoostMinSpeed( game.data.VehicleAIPanicDrivingSettings_Record self );float TopSpeed()RTTIre.Hooks.Place( "gamedataVehicleAIPanicDrivingSettings_Record", "TopSpeed", (VehicleAIPanicDrivingSettings_Record_TopSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIPanicDrivingSettings_Record_TopSpeed( game.data.VehicleAIPanicDrivingSettings_Record self );float BasePanicSpeedIncrease()RTTIre.Hooks.Place( "gamedataVehicleAIPanicDrivingSettings_Record", "BasePanicSpeedIncrease", (VehicleAIPanicDrivingSettings_Record_BasePanicSpeedIncrease x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIPanicDrivingSettings_Record_BasePanicSpeedIncrease( game.data.VehicleAIPanicDrivingSettings_Record self );float PerLaneSpeedIncrease()RTTIre.Hooks.Place( "gamedataVehicleAIPanicDrivingSettings_Record", "PerLaneSpeedIncrease", (VehicleAIPanicDrivingSettings_Record_PerLaneSpeedIncrease x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIPanicDrivingSettings_Record_PerLaneSpeedIncrease( game.data.VehicleAIPanicDrivingSettings_Record self );