class game.data
VehicleAIVisionSettings_Record
game.data.VehicleAIVisionSettings_Record
- 0 properties
- 12 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
int NumSweeps()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "NumSweeps", (VehicleAIVisionSettings_Record_NumSweeps x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_NumSweeps( game.data.VehicleAIVisionSettings_Record self );float SideOverlapLongitudinalScale()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "SideOverlapLongitudinalScale", (VehicleAIVisionSettings_Record_SideOverlapLongitudinalScale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_SideOverlapLongitudinalScale( game.data.VehicleAIVisionSettings_Record self );float MaxStraightPathExtension()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "MaxStraightPathExtension", (VehicleAIVisionSettings_Record_MaxStraightPathExtension x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_MaxStraightPathExtension( game.data.VehicleAIVisionSettings_Record self );float OffsetSmoothingFastChangeSpeed()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "OffsetSmoothingFastChangeSpeed", (VehicleAIVisionSettings_Record_OffsetSmoothingFastChangeSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_OffsetSmoothingFastChangeSpeed( game.data.VehicleAIVisionSettings_Record self );float SideOverlapLateralScale()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "SideOverlapLateralScale", (VehicleAIVisionSettings_Record_SideOverlapLateralScale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_SideOverlapLateralScale( game.data.VehicleAIVisionSettings_Record self );float SideOverlapForwardOffset()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "SideOverlapForwardOffset", (VehicleAIVisionSettings_Record_SideOverlapForwardOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_SideOverlapForwardOffset( game.data.VehicleAIVisionSettings_Record self );float OffsetSmoothingReturnToNeutralSpeed()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "OffsetSmoothingReturnToNeutralSpeed", (VehicleAIVisionSettings_Record_OffsetSmoothingReturnToNeutralSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_OffsetSmoothingReturnToNeutralSpeed( game.data.VehicleAIVisionSettings_Record self );float MinDistance()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "MinDistance", (VehicleAIVisionSettings_Record_MinDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_MinDistance( game.data.VehicleAIVisionSettings_Record self );float MaxDistance()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "MaxDistance", (VehicleAIVisionSettings_Record_MaxDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_MaxDistance( game.data.VehicleAIVisionSettings_Record self );float SpeedLimitSafetyMargin()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "SpeedLimitSafetyMargin", (VehicleAIVisionSettings_Record_SpeedLimitSafetyMargin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_SpeedLimitSafetyMargin( game.data.VehicleAIVisionSettings_Record self );float SpeedLimitDeceleration()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "SpeedLimitDeceleration", (VehicleAIVisionSettings_Record_SpeedLimitDeceleration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_SpeedLimitDeceleration( game.data.VehicleAIVisionSettings_Record self );bool UseSpeedLimit()RTTIre.Hooks.Place( "gamedataVehicleAIVisionSettings_Record", "UseSpeedLimit", (VehicleAIVisionSettings_Record_UseSpeedLimit x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAIVisionSettings_Record_UseSpeedLimit( game.data.VehicleAIVisionSettings_Record self );