class game.data
VehicleAirControlAxis_Record
game.data.VehicleAirControlAxis_Record
- 0 properties
- 19 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName ControlAxis()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "ControlAxis", (VehicleAirControlAxis_Record_ControlAxis x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_ControlAxis( game.data.VehicleAirControlAxis_Record self );float VelocityDampingThresholdMin()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "VelocityDampingThresholdMin", (VehicleAirControlAxis_Record_VelocityDampingThresholdMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_VelocityDampingThresholdMin( game.data.VehicleAirControlAxis_Record self );float AngleCorrectionThresholdMax()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "AngleCorrectionThresholdMax", (VehicleAirControlAxis_Record_AngleCorrectionThresholdMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_AngleCorrectionThresholdMax( game.data.VehicleAirControlAxis_Record self );float VelocityDampingFactorMin()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "VelocityDampingFactorMin", (VehicleAirControlAxis_Record_VelocityDampingFactorMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_VelocityDampingFactorMin( game.data.VehicleAirControlAxis_Record self );float VelocityDampFactor()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "VelocityDampFactor", (VehicleAirControlAxis_Record_VelocityDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_VelocityDampFactor( game.data.VehicleAirControlAxis_Record self );float MaxVelocity()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "MaxVelocity", (VehicleAirControlAxis_Record_MaxVelocity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_MaxVelocity( game.data.VehicleAirControlAxis_Record self );float InputDampFactor()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "InputDampFactor", (VehicleAirControlAxis_Record_InputDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_InputDampFactor( game.data.VehicleAirControlAxis_Record self );float AngleCorrectionThresholdMin()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "AngleCorrectionThresholdMin", (VehicleAirControlAxis_Record_AngleCorrectionThresholdMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_AngleCorrectionThresholdMin( game.data.VehicleAirControlAxis_Record self );float VelocityDampingFactorMax()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "VelocityDampingFactorMax", (VehicleAirControlAxis_Record_VelocityDampingFactorMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_VelocityDampingFactorMax( game.data.VehicleAirControlAxis_Record self );float VelocityDampingThresholdMax()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "VelocityDampingThresholdMax", (VehicleAirControlAxis_Record_VelocityDampingThresholdMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_VelocityDampingThresholdMax( game.data.VehicleAirControlAxis_Record self );float AngleDampFactor()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "AngleDampFactor", (VehicleAirControlAxis_Record_AngleDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_AngleDampFactor( game.data.VehicleAirControlAxis_Record self );float BrakeMultiplierWhenNoInput()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "BrakeMultiplierWhenNoInput", (VehicleAirControlAxis_Record_BrakeMultiplierWhenNoInput x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_BrakeMultiplierWhenNoInput( game.data.VehicleAirControlAxis_Record self );float AngleCorrectionFactorMin()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "AngleCorrectionFactorMin", (VehicleAirControlAxis_Record_AngleCorrectionFactorMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_AngleCorrectionFactorMin( game.data.VehicleAirControlAxis_Record self );float AngleCorrectionFactorMax()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "AngleCorrectionFactorMax", (VehicleAirControlAxis_Record_AngleCorrectionFactorMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_AngleCorrectionFactorMax( game.data.VehicleAirControlAxis_Record self );float MaxVelocityCompensation()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "MaxVelocityCompensation", (VehicleAirControlAxis_Record_MaxVelocityCompensation x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_MaxVelocityCompensation( game.data.VehicleAirControlAxis_Record self );float MaxAngleCompensation()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "MaxAngleCompensation", (VehicleAirControlAxis_Record_MaxAngleCompensation x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_MaxAngleCompensation( game.data.VehicleAirControlAxis_Record self );float ZeroAngleThreshold()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "ZeroAngleThreshold", (VehicleAirControlAxis_Record_ZeroAngleThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_ZeroAngleThreshold( game.data.VehicleAirControlAxis_Record self );float MaxAngleToCompensateThreshold()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "MaxAngleToCompensateThreshold", (VehicleAirControlAxis_Record_MaxAngleToCompensateThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_MaxAngleToCompensateThreshold( game.data.VehicleAirControlAxis_Record self );bool StabilizeAxis()RTTIre.Hooks.Place( "gamedataVehicleAirControlAxis_Record", "StabilizeAxis", (VehicleAirControlAxis_Record_StabilizeAxis x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControlAxis_Record_StabilizeAxis( game.data.VehicleAirControlAxis_Record self );