class game.data
VehicleBurnOut_Record
game.data.VehicleBurnOut_Record
- 0 properties
- 15 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float GripBonusMaxSpeedMultiplier()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "GripBonusMaxSpeedMultiplier", (VehicleBurnOut_Record_GripBonusMaxSpeedMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_GripBonusMaxSpeedMultiplier( game.data.VehicleBurnOut_Record self );float LateralAccelForwardSpeedMaxDecimation()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "LateralAccelForwardSpeedMaxDecimation", (VehicleBurnOut_Record_LateralAccelForwardSpeedMaxDecimation x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_LateralAccelForwardSpeedMaxDecimation( game.data.VehicleBurnOut_Record self );float BurnOutGripBonus()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "BurnOutGripBonus", (VehicleBurnOut_Record_BurnOutGripBonus x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_BurnOutGripBonus( game.data.VehicleBurnOut_Record self );float LateralForceMaxAcceleration()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "LateralForceMaxAcceleration", (VehicleBurnOut_Record_LateralForceMaxAcceleration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_LateralForceMaxAcceleration( game.data.VehicleBurnOut_Record self );float LateralForceMaxSpeed()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "LateralForceMaxSpeed", (VehicleBurnOut_Record_LateralForceMaxSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_LateralForceMaxSpeed( game.data.VehicleBurnOut_Record self );float MaxLongFrictionSlipRatioMultipler()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "MaxLongFrictionSlipRatioMultipler", (VehicleBurnOut_Record_MaxLongFrictionSlipRatioMultipler x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_MaxLongFrictionSlipRatioMultipler( game.data.VehicleBurnOut_Record self );float MaxLateralAccelSlipRatioMultipler()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "MaxLateralAccelSlipRatioMultipler", (VehicleBurnOut_Record_MaxLateralAccelSlipRatioMultipler x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_MaxLateralAccelSlipRatioMultipler( game.data.VehicleBurnOut_Record self );float MaxSpeedToInitiateBurnOut()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "MaxSpeedToInitiateBurnOut", (VehicleBurnOut_Record_MaxSpeedToInitiateBurnOut x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_MaxSpeedToInitiateBurnOut( game.data.VehicleBurnOut_Record self );float MinLongFrictionCoeff()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "MinLongFrictionCoeff", (VehicleBurnOut_Record_MinLongFrictionCoeff x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_MinLongFrictionCoeff( game.data.VehicleBurnOut_Record self );float LateralSlipRatioInfluence()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "LateralSlipRatioInfluence", (VehicleBurnOut_Record_LateralSlipRatioInfluence x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_LateralSlipRatioInfluence( game.data.VehicleBurnOut_Record self );float MinLongFrictionSlipRatioScaled()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "MinLongFrictionSlipRatioScaled", (VehicleBurnOut_Record_MinLongFrictionSlipRatioScaled x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_MinLongFrictionSlipRatioScaled( game.data.VehicleBurnOut_Record self );float GripBonusMaxLaunchSpeed()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "GripBonusMaxLaunchSpeed", (VehicleBurnOut_Record_GripBonusMaxLaunchSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_GripBonusMaxLaunchSpeed( game.data.VehicleBurnOut_Record self );float MaxDriveWheelSlipRatio()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "MaxDriveWheelSlipRatio", (VehicleBurnOut_Record_MaxDriveWheelSlipRatio x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_MaxDriveWheelSlipRatio( game.data.VehicleBurnOut_Record self );float MinBrakeForceModifier()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "MinBrakeForceModifier", (VehicleBurnOut_Record_MinBrakeForceModifier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_MinBrakeForceModifier( game.data.VehicleBurnOut_Record self );float MaxBrakeForceModifier()RTTIre.Hooks.Place( "gamedataVehicleBurnOut_Record", "MaxBrakeForceModifier", (VehicleBurnOut_Record_MaxBrakeForceModifier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleBurnOut_Record_MaxBrakeForceModifier( game.data.VehicleBurnOut_Record self );