class game.data
VehicleClearCoatOverrides_Record
game.data.VehicleClearCoatOverrides_Record
- 0 properties
- 15 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
int[] CoatTintFwd()RTTIint GetCoatTintFwdCount()RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "GetCoatTintFwdCount", (VehicleClearCoatOverrides_Record_GetCoatTintFwdCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_GetCoatTintFwdCount( game.data.VehicleClearCoatOverrides_Record self );int GetCoatTintFwdItem(int index)RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "GetCoatTintFwdItem", (VehicleClearCoatOverrides_Record_GetCoatTintFwdItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_GetCoatTintFwdItem( game.data.VehicleClearCoatOverrides_Record self, int index );bool CoatTintFwdContains(int item)RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "CoatTintFwdContains", (VehicleClearCoatOverrides_Record_CoatTintFwdContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_CoatTintFwdContains( game.data.VehicleClearCoatOverrides_Record self, int item );int[] CoatTintSide()RTTIint GetCoatTintSideCount()RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "GetCoatTintSideCount", (VehicleClearCoatOverrides_Record_GetCoatTintSideCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_GetCoatTintSideCount( game.data.VehicleClearCoatOverrides_Record self );int GetCoatTintSideItem(int index)RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "GetCoatTintSideItem", (VehicleClearCoatOverrides_Record_GetCoatTintSideItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_GetCoatTintSideItem( game.data.VehicleClearCoatOverrides_Record self, int index );bool CoatTintSideContains(int item)RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "CoatTintSideContains", (VehicleClearCoatOverrides_Record_CoatTintSideContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_CoatTintSideContains( game.data.VehicleClearCoatOverrides_Record self, int item );int[] CoatSpecularColor()RTTIint GetCoatSpecularColorCount()RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "GetCoatSpecularColorCount", (VehicleClearCoatOverrides_Record_GetCoatSpecularColorCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_GetCoatSpecularColorCount( game.data.VehicleClearCoatOverrides_Record self );int GetCoatSpecularColorItem(int index)RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "GetCoatSpecularColorItem", (VehicleClearCoatOverrides_Record_GetCoatSpecularColorItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_GetCoatSpecularColorItem( game.data.VehicleClearCoatOverrides_Record self, int index );bool CoatSpecularColorContains(int item)RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "CoatSpecularColorContains", (VehicleClearCoatOverrides_Record_CoatSpecularColorContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_CoatSpecularColorContains( game.data.VehicleClearCoatOverrides_Record self, int item );float Opacity()RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "Opacity", (VehicleClearCoatOverrides_Record_Opacity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_Opacity( game.data.VehicleClearCoatOverrides_Record self );float CoatTintFresnelBias()RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "CoatTintFresnelBias", (VehicleClearCoatOverrides_Record_CoatTintFresnelBias x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_CoatTintFresnelBias( game.data.VehicleClearCoatOverrides_Record self );float CoatFresnelBias()RTTIre.Hooks.Place( "gamedataVehicleClearCoatOverrides_Record", "CoatFresnelBias", (VehicleClearCoatOverrides_Record_CoatFresnelBias x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleClearCoatOverrides_Record_CoatFresnelBias( game.data.VehicleClearCoatOverrides_Record self );