class game.data
VehicleCustomMultilayer_Record
game.data.VehicleCustomMultilayer_Record
- 0 properties
- 16 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName[] AffectedComponents()RTTIint GetAffectedComponentsCount()RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "GetAffectedComponentsCount", (VehicleCustomMultilayer_Record_GetAffectedComponentsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_GetAffectedComponentsCount( game.data.VehicleCustomMultilayer_Record self );CName GetAffectedComponentsItem(int index)RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "GetAffectedComponentsItem", (VehicleCustomMultilayer_Record_GetAffectedComponentsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_GetAffectedComponentsItem( game.data.VehicleCustomMultilayer_Record self, int index );bool AffectedComponentsContains(CName item)RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "AffectedComponentsContains", (VehicleCustomMultilayer_Record_AffectedComponentsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_AffectedComponentsContains( game.data.VehicleCustomMultilayer_Record self, CName item );CName[] OnlyForPlayerVehicleAppearances()RTTIint GetOnlyForPlayerVehicleAppearancesCount()RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "GetOnlyForPlayerVehicleAppearancesCount", (VehicleCustomMultilayer_Record_GetOnlyForPlayerVehicleAppearancesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_GetOnlyForPlayerVehicleAppearancesCount( game.data.VehicleCustomMultilayer_Record self );CName GetOnlyForPlayerVehicleAppearancesItem(int index)RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "GetOnlyForPlayerVehicleAppearancesItem", (VehicleCustomMultilayer_Record_GetOnlyForPlayerVehicleAppearancesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_GetOnlyForPlayerVehicleAppearancesItem( game.data.VehicleCustomMultilayer_Record self, int index );bool OnlyForPlayerVehicleAppearancesContains(CName item)RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "OnlyForPlayerVehicleAppearancesContains", (VehicleCustomMultilayer_Record_OnlyForPlayerVehicleAppearancesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_OnlyForPlayerVehicleAppearancesContains( game.data.VehicleCustomMultilayer_Record self, CName item );CName[] ExcludedComponents()RTTIint GetExcludedComponentsCount()RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "GetExcludedComponentsCount", (VehicleCustomMultilayer_Record_GetExcludedComponentsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_GetExcludedComponentsCount( game.data.VehicleCustomMultilayer_Record self );CName GetExcludedComponentsItem(int index)RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "GetExcludedComponentsItem", (VehicleCustomMultilayer_Record_GetExcludedComponentsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_GetExcludedComponentsItem( game.data.VehicleCustomMultilayer_Record self, int index );bool ExcludedComponentsContains(CName item)RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "ExcludedComponentsContains", (VehicleCustomMultilayer_Record_ExcludedComponentsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_ExcludedComponentsContains( game.data.VehicleCustomMultilayer_Record self, CName item );red.ResourceReferenceScriptToken CustomMlMask()RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "CustomMlMask", (VehicleCustomMultilayer_Record_CustomMlMask x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_CustomMlMask( game.data.VehicleCustomMultilayer_Record self );red.ResourceReferenceScriptToken CustomMlSetup()RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "CustomMlSetup", (VehicleCustomMultilayer_Record_CustomMlSetup x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_CustomMlSetup( game.data.VehicleCustomMultilayer_Record self );float CoatLayerMin()RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "CoatLayerMin", (VehicleCustomMultilayer_Record_CoatLayerMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_CoatLayerMin( game.data.VehicleCustomMultilayer_Record self );float CoatLayerMax()RTTIre.Hooks.Place( "gamedataVehicleCustomMultilayer_Record", "CoatLayerMax", (VehicleCustomMultilayer_Record_CoatLayerMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleCustomMultilayer_Record_CoatLayerMax( game.data.VehicleCustomMultilayer_Record self );