class game.data
VehicleDeformablePart_Record
game.data.VehicleDeformablePart_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Zones(out WeakHandle<game.data.VehicleDeformableZone_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleDeformablePart_Record", "Zones", (VehicleDeformablePart_Record_Zones x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDeformablePart_Record_Zones( game.data.VehicleDeformablePart_Record self, WeakHandle<game.data.VehicleDeformableZone_Record>[] outList );int GetZonesCount()RTTIre.Hooks.Place( "gamedataVehicleDeformablePart_Record", "GetZonesCount", (VehicleDeformablePart_Record_GetZonesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDeformablePart_Record_GetZonesCount( game.data.VehicleDeformablePart_Record self );WeakHandle<game.data.VehicleDeformableZone_Record> GetZonesItem(int index)RTTIgame.data.VehicleDeformableZone_Record? GetZonesItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleDeformablePart_Record", "GetZonesItemHandle", (VehicleDeformablePart_Record_GetZonesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDeformableZone_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDeformablePart_Record_GetZonesItemHandle( game.data.VehicleDeformablePart_Record self, int index );bool ZonesContains(WeakHandle<game.data.VehicleDeformableZone_Record> item)RTTIre.Hooks.Place( "gamedataVehicleDeformablePart_Record", "ZonesContains", (VehicleDeformablePart_Record_ZonesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDeformablePart_Record_ZonesContains( game.data.VehicleDeformablePart_Record self, WeakHandle<game.data.VehicleDeformableZone_Record> item );CName Component()RTTIre.Hooks.Place( "gamedataVehicleDeformablePart_Record", "Component", (VehicleDeformablePart_Record_Component x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDeformablePart_Record_Component( game.data.VehicleDeformablePart_Record self );