class game.data
VehicleDoorDetachRule_Record
game.data.VehicleDoorDetachRule_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName[] PartsToDetach()RTTIint GetPartsToDetachCount()RTTIre.Hooks.Place( "gamedataVehicleDoorDetachRule_Record", "GetPartsToDetachCount", (VehicleDoorDetachRule_Record_GetPartsToDetachCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDoorDetachRule_Record_GetPartsToDetachCount( game.data.VehicleDoorDetachRule_Record self );CName GetPartsToDetachItem(int index)RTTIre.Hooks.Place( "gamedataVehicleDoorDetachRule_Record", "GetPartsToDetachItem", (VehicleDoorDetachRule_Record_GetPartsToDetachItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDoorDetachRule_Record_GetPartsToDetachItem( game.data.VehicleDoorDetachRule_Record self, int index );bool PartsToDetachContains(CName item)RTTIre.Hooks.Place( "gamedataVehicleDoorDetachRule_Record", "PartsToDetachContains", (VehicleDoorDetachRule_Record_PartsToDetachContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDoorDetachRule_Record_PartsToDetachContains( game.data.VehicleDoorDetachRule_Record self, CName item );CName ComponentToQuery()RTTIre.Hooks.Place( "gamedataVehicleDoorDetachRule_Record", "ComponentToQuery", (VehicleDoorDetachRule_Record_ComponentToQuery x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDoorDetachRule_Record_ComponentToQuery( game.data.VehicleDoorDetachRule_Record self );int DoorEnumIndex()RTTIre.Hooks.Place( "gamedataVehicleDoorDetachRule_Record", "DoorEnumIndex", (VehicleDoorDetachRule_Record_DoorEnumIndex x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDoorDetachRule_Record_DoorEnumIndex( game.data.VehicleDoorDetachRule_Record self );