class game.data
VehicleFPPCameraParams_Record
game.data.VehicleFPPCameraParams_Record
- 0 properties
- 21 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
Vector3 Rear_view_offset()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Rear_view_offset", (VehicleFPPCameraParams_Record_Rear_view_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Rear_view_offset( game.data.VehicleFPPCameraParams_Record self );float Is_pitch_off()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Is_pitch_off", (VehicleFPPCameraParams_Record_Is_pitch_off x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Is_pitch_off( game.data.VehicleFPPCameraParams_Record self );float Paralax_radius()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Paralax_radius", (VehicleFPPCameraParams_Record_Paralax_radius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Paralax_radius( game.data.VehicleFPPCameraParams_Record self );float Lookat_yaw_left_up_offset()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Lookat_yaw_left_up_offset", (VehicleFPPCameraParams_Record_Lookat_yaw_left_up_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Lookat_yaw_left_up_offset( game.data.VehicleFPPCameraParams_Record self );float Lookat_offset_vertical()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Lookat_offset_vertical", (VehicleFPPCameraParams_Record_Lookat_offset_vertical x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Lookat_offset_vertical( game.data.VehicleFPPCameraParams_Record self );float Upperbody_yaw_weight()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Upperbody_yaw_weight", (VehicleFPPCameraParams_Record_Upperbody_yaw_weight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Upperbody_yaw_weight( game.data.VehicleFPPCameraParams_Record self );float Lookat_yaw_right_up_offset()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Lookat_yaw_right_up_offset", (VehicleFPPCameraParams_Record_Lookat_yaw_right_up_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Lookat_yaw_right_up_offset( game.data.VehicleFPPCameraParams_Record self );float Is_paralax()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Is_paralax", (VehicleFPPCameraParams_Record_Is_paralax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Is_paralax( game.data.VehicleFPPCameraParams_Record self );float Is_yaw_off()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Is_yaw_off", (VehicleFPPCameraParams_Record_Is_yaw_off x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Is_yaw_off( game.data.VehicleFPPCameraParams_Record self );float Lookat_yaw_left_offset()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Lookat_yaw_left_offset", (VehicleFPPCameraParams_Record_Lookat_yaw_left_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Lookat_yaw_left_offset( game.data.VehicleFPPCameraParams_Record self );float Lookat_yaw_offset_active_angle()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Lookat_yaw_offset_active_angle", (VehicleFPPCameraParams_Record_Lookat_yaw_offset_active_angle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Lookat_yaw_offset_active_angle( game.data.VehicleFPPCameraParams_Record self );float Lookat_yaw_right_offset()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Lookat_yaw_right_offset", (VehicleFPPCameraParams_Record_Lookat_yaw_right_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Lookat_yaw_right_offset( game.data.VehicleFPPCameraParams_Record self );float Is_forward_offset()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Is_forward_offset", (VehicleFPPCameraParams_Record_Is_forward_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Is_forward_offset( game.data.VehicleFPPCameraParams_Record self );float Lookat_pitch_forward_down_ratio()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Lookat_pitch_forward_down_ratio", (VehicleFPPCameraParams_Record_Lookat_pitch_forward_down_ratio x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Lookat_pitch_forward_down_ratio( game.data.VehicleFPPCameraParams_Record self );float Upperbody_pitch_weight()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Upperbody_pitch_weight", (VehicleFPPCameraParams_Record_Upperbody_pitch_weight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Upperbody_pitch_weight( game.data.VehicleFPPCameraParams_Record self );float Paralax_forward_offset()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Paralax_forward_offset", (VehicleFPPCameraParams_Record_Paralax_forward_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Paralax_forward_offset( game.data.VehicleFPPCameraParams_Record self );float Lookat_pitch_forward_offset()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Lookat_pitch_forward_offset", (VehicleFPPCameraParams_Record_Lookat_pitch_forward_offset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Lookat_pitch_forward_offset( game.data.VehicleFPPCameraParams_Record self );float Forward_offset_value()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Forward_offset_value", (VehicleFPPCameraParams_Record_Forward_offset_value x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Forward_offset_value( game.data.VehicleFPPCameraParams_Record self );float Rear_view_yaw_threshold()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Rear_view_yaw_threshold", (VehicleFPPCameraParams_Record_Rear_view_yaw_threshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Rear_view_yaw_threshold( game.data.VehicleFPPCameraParams_Record self );float Rear_view_pitch_threshold()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Rear_view_pitch_threshold", (VehicleFPPCameraParams_Record_Rear_view_pitch_threshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Rear_view_pitch_threshold( game.data.VehicleFPPCameraParams_Record self );bool Enable_rear_view()RTTIre.Hooks.Place( "gamedataVehicleFPPCameraParams_Record", "Enable_rear_view", (VehicleFPPCameraParams_Record_Enable_rear_view x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFPPCameraParams_Record_Enable_rear_view( game.data.VehicleFPPCameraParams_Record self );