class game.data
VehicleFxWheelsDecals_Record
game.data.VehicleFxWheelsDecals_Record
- 0 properties
- 20 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Materials(out WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleFxWheelsDecals_Record", "Materials", (VehicleFxWheelsDecals_Record_Materials x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_Materials( game.data.VehicleFxWheelsDecals_Record self, WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record>[] outList );int GetMaterialsCount()RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "GetMaterialsCount", (VehicleFxWheelsDecals_Record_GetMaterialsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_GetMaterialsCount( game.data.VehicleFxWheelsDecals_Record self );WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> GetMaterialsItem(int index)RTTIgame.data.VehicleFxWheelsDecalsMaterial_Record? GetMaterialsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "GetMaterialsItemHandle", (VehicleFxWheelsDecals_Record_GetMaterialsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleFxWheelsDecalsMaterial_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_GetMaterialsItemHandle( game.data.VehicleFxWheelsDecals_Record self, int index );bool MaterialsContains(WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> item)RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "MaterialsContains", (VehicleFxWheelsDecals_Record_MaterialsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_MaterialsContains( game.data.VehicleFxWheelsDecals_Record self, WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> item );void Wet_material_overrides(out WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleFxWheelsDecals_Record", "Wet_material_overrides", (VehicleFxWheelsDecals_Record_Wet_material_overrides x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_Wet_material_overrides( game.data.VehicleFxWheelsDecals_Record self, WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record>[] outList );int GetWet_material_overridesCount()RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "GetWet_material_overridesCount", (VehicleFxWheelsDecals_Record_GetWet_material_overridesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_GetWet_material_overridesCount( game.data.VehicleFxWheelsDecals_Record self );WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> GetWet_material_overridesItem(int index)RTTIgame.data.VehicleFxWheelsDecalsMaterial_Record? GetWet_material_overridesItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "GetWet_material_overridesItemHandle", (VehicleFxWheelsDecals_Record_GetWet_material_overridesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleFxWheelsDecalsMaterial_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_GetWet_material_overridesItemHandle( game.data.VehicleFxWheelsDecals_Record self, int index );bool Wet_material_overridesContains(WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> item)RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "Wet_material_overridesContains", (VehicleFxWheelsDecals_Record_Wet_material_overridesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_Wet_material_overridesContains( game.data.VehicleFxWheelsDecals_Record self, WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> item );void Rain_material_overrides(out WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleFxWheelsDecals_Record", "Rain_material_overrides", (VehicleFxWheelsDecals_Record_Rain_material_overrides x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_Rain_material_overrides( game.data.VehicleFxWheelsDecals_Record self, WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record>[] outList );int GetRain_material_overridesCount()RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "GetRain_material_overridesCount", (VehicleFxWheelsDecals_Record_GetRain_material_overridesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_GetRain_material_overridesCount( game.data.VehicleFxWheelsDecals_Record self );WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> GetRain_material_overridesItem(int index)RTTIgame.data.VehicleFxWheelsDecalsMaterial_Record? GetRain_material_overridesItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "GetRain_material_overridesItemHandle", (VehicleFxWheelsDecals_Record_GetRain_material_overridesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleFxWheelsDecalsMaterial_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_GetRain_material_overridesItemHandle( game.data.VehicleFxWheelsDecals_Record self, int index );bool Rain_material_overridesContains(WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> item)RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "Rain_material_overridesContains", (VehicleFxWheelsDecals_Record_Rain_material_overridesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_Rain_material_overridesContains( game.data.VehicleFxWheelsDecals_Record self, WeakHandle<game.data.VehicleFxWheelsDecalsMaterial_Record> item );void Smear_materials(out WeakHandle<game.data.VehicleFxWheelsDecalsMaterialSmear_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleFxWheelsDecals_Record", "Smear_materials", (VehicleFxWheelsDecals_Record_Smear_materials x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_Smear_materials( game.data.VehicleFxWheelsDecals_Record self, WeakHandle<game.data.VehicleFxWheelsDecalsMaterialSmear_Record>[] outList );int GetSmear_materialsCount()RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "GetSmear_materialsCount", (VehicleFxWheelsDecals_Record_GetSmear_materialsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_GetSmear_materialsCount( game.data.VehicleFxWheelsDecals_Record self );WeakHandle<game.data.VehicleFxWheelsDecalsMaterialSmear_Record> GetSmear_materialsItem(int index)RTTIgame.data.VehicleFxWheelsDecalsMaterialSmear_Record? GetSmear_materialsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "GetSmear_materialsItemHandle", (VehicleFxWheelsDecals_Record_GetSmear_materialsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleFxWheelsDecalsMaterialSmear_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_GetSmear_materialsItemHandle( game.data.VehicleFxWheelsDecals_Record self, int index );bool Smear_materialsContains(WeakHandle<game.data.VehicleFxWheelsDecalsMaterialSmear_Record> item)RTTIre.Hooks.Place( "gamedataVehicleFxWheelsDecals_Record", "Smear_materialsContains", (VehicleFxWheelsDecals_Record_Smear_materialsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxWheelsDecals_Record_Smear_materialsContains( game.data.VehicleFxWheelsDecals_Record self, WeakHandle<game.data.VehicleFxWheelsDecalsMaterialSmear_Record> item );