BlackICE Scripting

class game.data

VehicleFxWheelsParticles_Record

game.data.VehicleFxWheelsParticles_Record

  • 0 properties
  • 15 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Materials(out WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record>[] outList) RTTI
  • int GetMaterialsCount() RTTI
  • WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record> GetMaterialsItem(int index) RTTI
  • game.data.VehicleFxWheelsParticlesMaterial_Record? GetMaterialsItemHandle(int index) RTTI
  • bool MaterialsContains(WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record> item) RTTI
  • void Wet_material_overrides(out WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record>[] outList) RTTI
  • int GetWet_material_overridesCount() RTTI
  • WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record> GetWet_material_overridesItem(int index) RTTI
  • game.data.VehicleFxWheelsParticlesMaterial_Record? GetWet_material_overridesItemHandle(int index) RTTI
  • bool Wet_material_overridesContains(WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record> item) RTTI
  • void Rain_material_overrides(out WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record>[] outList) RTTI
  • int GetRain_material_overridesCount() RTTI
  • WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record> GetRain_material_overridesItem(int index) RTTI
  • game.data.VehicleFxWheelsParticlesMaterial_Record? GetRain_material_overridesItemHandle(int index) RTTI
  • bool Rain_material_overridesContains(WeakHandle<game.data.VehicleFxWheelsParticlesMaterial_Record> item) RTTI