class game.data
VehicleImpactTraffic_Record
game.data.VehicleImpactTraffic_Record
- 0 properties
- 3 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float MinThreshold()RTTIre.Hooks.Place( "gamedataVehicleImpactTraffic_Record", "MinThreshold", (VehicleImpactTraffic_Record_MinThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleImpactTraffic_Record_MinThreshold( game.data.VehicleImpactTraffic_Record self );float MaxThreshold()RTTIre.Hooks.Place( "gamedataVehicleImpactTraffic_Record", "MaxThreshold", (VehicleImpactTraffic_Record_MaxThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleImpactTraffic_Record_MaxThreshold( game.data.VehicleImpactTraffic_Record self );float MaxTimerStunned()RTTIre.Hooks.Place( "gamedataVehicleImpactTraffic_Record", "MaxTimerStunned", (VehicleImpactTraffic_Record_MaxTimerStunned x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleImpactTraffic_Record_MaxTimerStunned( game.data.VehicleImpactTraffic_Record self );