class game.data
VehicleProceduralFPPCameraParams_Record
game.data.VehicleProceduralFPPCameraParams_Record
- 0 properties
- 26 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float ImpactThreshold()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "ImpactThreshold", (VehicleProceduralFPPCameraParams_Record_ImpactThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_ImpactThreshold( game.data.VehicleProceduralFPPCameraParams_Record self );float DisplacementThresholdForward()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "DisplacementThresholdForward", (VehicleProceduralFPPCameraParams_Record_DisplacementThresholdForward x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_DisplacementThresholdForward( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxDisplacementDown()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxDisplacementDown", (VehicleProceduralFPPCameraParams_Record_MaxDisplacementDown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxDisplacementDown( game.data.VehicleProceduralFPPCameraParams_Record self );float ForwardDampFactor()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "ForwardDampFactor", (VehicleProceduralFPPCameraParams_Record_ForwardDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_ForwardDampFactor( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxAccelerationTiltAngle()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxAccelerationTiltAngle", (VehicleProceduralFPPCameraParams_Record_MaxAccelerationTiltAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxAccelerationTiltAngle( game.data.VehicleProceduralFPPCameraParams_Record self );float SteeringAngleRight()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "SteeringAngleRight", (VehicleProceduralFPPCameraParams_Record_SteeringAngleRight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_SteeringAngleRight( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxDisplacementUp()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxDisplacementUp", (VehicleProceduralFPPCameraParams_Record_MaxDisplacementUp x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxDisplacementUp( game.data.VehicleProceduralFPPCameraParams_Record self );float DirectionFollowMaxVelocity()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "DirectionFollowMaxVelocity", (VehicleProceduralFPPCameraParams_Record_DirectionFollowMaxVelocity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_DirectionFollowMaxVelocity( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxDisplacementRight()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxDisplacementRight", (VehicleProceduralFPPCameraParams_Record_MaxDisplacementRight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxDisplacementRight( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxDisplacementLeft()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxDisplacementLeft", (VehicleProceduralFPPCameraParams_Record_MaxDisplacementLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxDisplacementLeft( game.data.VehicleProceduralFPPCameraParams_Record self );float HeightDampFactor()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "HeightDampFactor", (VehicleProceduralFPPCameraParams_Record_HeightDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_HeightDampFactor( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxDisplacementBackward()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxDisplacementBackward", (VehicleProceduralFPPCameraParams_Record_MaxDisplacementBackward x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxDisplacementBackward( game.data.VehicleProceduralFPPCameraParams_Record self );float ImpactDamperDampFactor()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "ImpactDamperDampFactor", (VehicleProceduralFPPCameraParams_Record_ImpactDamperDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_ImpactDamperDampFactor( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxSlowdownTiltAngle()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxSlowdownTiltAngle", (VehicleProceduralFPPCameraParams_Record_MaxSlowdownTiltAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxSlowdownTiltAngle( game.data.VehicleProceduralFPPCameraParams_Record self );float SteeringDampFactor()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "SteeringDampFactor", (VehicleProceduralFPPCameraParams_Record_SteeringDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_SteeringDampFactor( game.data.VehicleProceduralFPPCameraParams_Record self );float SideDampFactor()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "SideDampFactor", (VehicleProceduralFPPCameraParams_Record_SideDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_SideDampFactor( game.data.VehicleProceduralFPPCameraParams_Record self );float SteeringAngleLeft()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "SteeringAngleLeft", (VehicleProceduralFPPCameraParams_Record_SteeringAngleLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_SteeringAngleLeft( game.data.VehicleProceduralFPPCameraParams_Record self );float SmoothSpeedDampFactor()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "SmoothSpeedDampFactor", (VehicleProceduralFPPCameraParams_Record_SmoothSpeedDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_SmoothSpeedDampFactor( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxDisplacementForward()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxDisplacementForward", (VehicleProceduralFPPCameraParams_Record_MaxDisplacementForward x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxDisplacementForward( game.data.VehicleProceduralFPPCameraParams_Record self );float ImpactBlendSpeed()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "ImpactBlendSpeed", (VehicleProceduralFPPCameraParams_Record_ImpactBlendSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_ImpactBlendSpeed( game.data.VehicleProceduralFPPCameraParams_Record self );float ImpactStrengthCoef()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "ImpactStrengthCoef", (VehicleProceduralFPPCameraParams_Record_ImpactStrengthCoef x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_ImpactStrengthCoef( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxRollCorrection()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxRollCorrection", (VehicleProceduralFPPCameraParams_Record_MaxRollCorrection x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxRollCorrection( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxPitchCorrectionUP()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxPitchCorrectionUP", (VehicleProceduralFPPCameraParams_Record_MaxPitchCorrectionUP x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxPitchCorrectionUP( game.data.VehicleProceduralFPPCameraParams_Record self );float MaxPitchCorrectionDown()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "MaxPitchCorrectionDown", (VehicleProceduralFPPCameraParams_Record_MaxPitchCorrectionDown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_MaxPitchCorrectionDown( game.data.VehicleProceduralFPPCameraParams_Record self );float RollCorrectionDampFactor()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "RollCorrectionDampFactor", (VehicleProceduralFPPCameraParams_Record_RollCorrectionDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_RollCorrectionDampFactor( game.data.VehicleProceduralFPPCameraParams_Record self );float PitchCorrectionDampFactor()RTTIre.Hooks.Place( "gamedataVehicleProceduralFPPCameraParams_Record", "PitchCorrectionDampFactor", (VehicleProceduralFPPCameraParams_Record_PitchCorrectionDampFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleProceduralFPPCameraParams_Record_PitchCorrectionDampFactor( game.data.VehicleProceduralFPPCameraParams_Record self );