class game.data
VehicleSeatSet_Record
game.data.VehicleSeatSet_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void VehSeats(out WeakHandle<game.data.VehicleSeat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleSeatSet_Record", "VehSeats", (VehicleSeatSet_Record_VehSeats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSeatSet_Record_VehSeats( game.data.VehicleSeatSet_Record self, WeakHandle<game.data.VehicleSeat_Record>[] outList );int GetVehSeatsCount()RTTIre.Hooks.Place( "gamedataVehicleSeatSet_Record", "GetVehSeatsCount", (VehicleSeatSet_Record_GetVehSeatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSeatSet_Record_GetVehSeatsCount( game.data.VehicleSeatSet_Record self );WeakHandle<game.data.VehicleSeat_Record> GetVehSeatsItem(int index)RTTIgame.data.VehicleSeat_Record? GetVehSeatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleSeatSet_Record", "GetVehSeatsItemHandle", (VehicleSeatSet_Record_GetVehSeatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleSeat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSeatSet_Record_GetVehSeatsItemHandle( game.data.VehicleSeatSet_Record self, int index );bool VehSeatsContains(WeakHandle<game.data.VehicleSeat_Record> item)RTTIre.Hooks.Place( "gamedataVehicleSeatSet_Record", "VehSeatsContains", (VehicleSeatSet_Record_VehSeatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSeatSet_Record_VehSeatsContains( game.data.VehicleSeatSet_Record self, WeakHandle<game.data.VehicleSeat_Record> item );