class game.data
VehicleSteeringSettings_Record
game.data.VehicleSteeringSettings_Record
- 0 properties
- 11 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float VehicleMinTurnSpeed()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "VehicleMinTurnSpeed", (VehicleSteeringSettings_Record_VehicleMinTurnSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_VehicleMinTurnSpeed( game.data.VehicleSteeringSettings_Record self );float SpeedForMinDistance()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "SpeedForMinDistance", (VehicleSteeringSettings_Record_SpeedForMinDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_SpeedForMinDistance( game.data.VehicleSteeringSettings_Record self );float FullSteeringSpeed()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "FullSteeringSpeed", (VehicleSteeringSettings_Record_FullSteeringSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_FullSteeringSpeed( game.data.VehicleSteeringSettings_Record self );float ErrorMagnitudeForMildSteering()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "ErrorMagnitudeForMildSteering", (VehicleSteeringSettings_Record_ErrorMagnitudeForMildSteering x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_ErrorMagnitudeForMildSteering( game.data.VehicleSteeringSettings_Record self );float MildSteeringSpeed()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "MildSteeringSpeed", (VehicleSteeringSettings_Record_MildSteeringSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_MildSteeringSpeed( game.data.VehicleSteeringSettings_Record self );float ErrorMagnitudeForFullSteering()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "ErrorMagnitudeForFullSteering", (VehicleSteeringSettings_Record_ErrorMagnitudeForFullSteering x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_ErrorMagnitudeForFullSteering( game.data.VehicleSteeringSettings_Record self );float SpeedForMaxDistance()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "SpeedForMaxDistance", (VehicleSteeringSettings_Record_SpeedForMaxDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_SpeedForMaxDistance( game.data.VehicleSteeringSettings_Record self );float MaxTargetDistance()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "MaxTargetDistance", (VehicleSteeringSettings_Record_MaxTargetDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_MaxTargetDistance( game.data.VehicleSteeringSettings_Record self );float MinTargetDistance()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "MinTargetDistance", (VehicleSteeringSettings_Record_MinTargetDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_MinTargetDistance( game.data.VehicleSteeringSettings_Record self );float VehicleMaxTurnSpeed()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "VehicleMaxTurnSpeed", (VehicleSteeringSettings_Record_VehicleMaxTurnSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_VehicleMaxTurnSpeed( game.data.VehicleSteeringSettings_Record self );bool IncreaseSteeringDistForAvoidance()RTTIre.Hooks.Place( "gamedataVehicleSteeringSettings_Record", "IncreaseSteeringDistForAvoidance", (VehicleSteeringSettings_Record_IncreaseSteeringDistForAvoidance x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleSteeringSettings_Record_IncreaseSteeringDistForAvoidance( game.data.VehicleSteeringSettings_Record self );