class game.data
VehicleTrafficSuspension_Record
game.data.VehicleTrafficSuspension_Record
- 0 properties
- 4 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float LongDampingRatio()RTTIre.Hooks.Place( "gamedataVehicleTrafficSuspension_Record", "LongDampingRatio", (VehicleTrafficSuspension_Record_LongDampingRatio x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleTrafficSuspension_Record_LongDampingRatio( game.data.VehicleTrafficSuspension_Record self );float LongPeriod()RTTIre.Hooks.Place( "gamedataVehicleTrafficSuspension_Record", "LongPeriod", (VehicleTrafficSuspension_Record_LongPeriod x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleTrafficSuspension_Record_LongPeriod( game.data.VehicleTrafficSuspension_Record self );float LatDampingRatio()RTTIre.Hooks.Place( "gamedataVehicleTrafficSuspension_Record", "LatDampingRatio", (VehicleTrafficSuspension_Record_LatDampingRatio x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleTrafficSuspension_Record_LatDampingRatio( game.data.VehicleTrafficSuspension_Record self );float LatPeriod()RTTIre.Hooks.Place( "gamedataVehicleTrafficSuspension_Record", "LatPeriod", (VehicleTrafficSuspension_Record_LatPeriod x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleTrafficSuspension_Record_LatPeriod( game.data.VehicleTrafficSuspension_Record self );