class game.data
VehicleVisualDestruction_Record
game.data.VehicleVisualDestruction_Record
- 0 properties
- 10 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float Left()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "Left", (VehicleVisualDestruction_Record_Left x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_Left( game.data.VehicleVisualDestruction_Record self );float BackRight()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "BackRight", (VehicleVisualDestruction_Record_BackRight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_BackRight( game.data.VehicleVisualDestruction_Record self );float FrontLeft()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "FrontLeft", (VehicleVisualDestruction_Record_FrontLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_FrontLeft( game.data.VehicleVisualDestruction_Record self );float BackLeft()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "BackLeft", (VehicleVisualDestruction_Record_BackLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_BackLeft( game.data.VehicleVisualDestruction_Record self );float Front()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "Front", (VehicleVisualDestruction_Record_Front x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_Front( game.data.VehicleVisualDestruction_Record self );float Right()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "Right", (VehicleVisualDestruction_Record_Right x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_Right( game.data.VehicleVisualDestruction_Record self );float Back()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "Back", (VehicleVisualDestruction_Record_Back x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_Back( game.data.VehicleVisualDestruction_Record self );float FrontRight()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "FrontRight", (VehicleVisualDestruction_Record_FrontRight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_FrontRight( game.data.VehicleVisualDestruction_Record self );float Roof()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "Roof", (VehicleVisualDestruction_Record_Roof x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_Roof( game.data.VehicleVisualDestruction_Record self );bool SetVisualDestruction()RTTIre.Hooks.Place( "gamedataVehicleVisualDestruction_Record", "SetVisualDestruction", (VehicleVisualDestruction_Record_SetVisualDestruction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleVisualDestruction_Record_SetVisualDestruction( game.data.VehicleVisualDestruction_Record self );