class game.data
VehicleWater_Record
game.data.VehicleWater_Record
- 0 properties
- 19 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
red.ResourceReferenceScriptToken Vfx_impact_water()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "Vfx_impact_water", (VehicleWater_Record_Vfx_impact_water x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_Vfx_impact_water( game.data.VehicleWater_Record self );CName ParamVehicleSpeed()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "ParamVehicleSpeed", (VehicleWater_Record_ParamVehicleSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_ParamVehicleSpeed( game.data.VehicleWater_Record self );float BuoyancyCoef()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "BuoyancyCoef", (VehicleWater_Record_BuoyancyCoef x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_BuoyancyCoef( game.data.VehicleWater_Record self );float LinearDampingCoef()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "LinearDampingCoef", (VehicleWater_Record_LinearDampingCoef x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_LinearDampingCoef( game.data.VehicleWater_Record self );float ImpulseOverhangDistance()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "ImpulseOverhangDistance", (VehicleWater_Record_ImpulseOverhangDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_ImpulseOverhangDistance( game.data.VehicleWater_Record self );float ImpulseStrengthFallMultiplierMin()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "ImpulseStrengthFallMultiplierMin", (VehicleWater_Record_ImpulseStrengthFallMultiplierMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_ImpulseStrengthFallMultiplierMin( game.data.VehicleWater_Record self );float MinSpeedToApplyImpulses()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "MinSpeedToApplyImpulses", (VehicleWater_Record_MinSpeedToApplyImpulses x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_MinSpeedToApplyImpulses( game.data.VehicleWater_Record self );float ImpulseStrength()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "ImpulseStrength", (VehicleWater_Record_ImpulseStrength x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_ImpulseStrength( game.data.VehicleWater_Record self );float SubmergedThreshold()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "SubmergedThreshold", (VehicleWater_Record_SubmergedThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_SubmergedThreshold( game.data.VehicleWater_Record self );float MinDistanceBetweenImpulses()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "MinDistanceBetweenImpulses", (VehicleWater_Record_MinDistanceBetweenImpulses x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_MinDistanceBetweenImpulses( game.data.VehicleWater_Record self );float MaxVehicleSpeed()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "MaxVehicleSpeed", (VehicleWater_Record_MaxVehicleSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_MaxVehicleSpeed( game.data.VehicleWater_Record self );float ImpulseRadius()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "ImpulseRadius", (VehicleWater_Record_ImpulseRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_ImpulseRadius( game.data.VehicleWater_Record self );float AngularDampingCoef()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "AngularDampingCoef", (VehicleWater_Record_AngularDampingCoef x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_AngularDampingCoef( game.data.VehicleWater_Record self );float ImpulseStrengthFallMultiplierMax()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "ImpulseStrengthFallMultiplierMax", (VehicleWater_Record_ImpulseStrengthFallMultiplierMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_ImpulseStrengthFallMultiplierMax( game.data.VehicleWater_Record self );float VerticalVelocityThresholdForFallFx()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "VerticalVelocityThresholdForFallFx", (VehicleWater_Record_VerticalVelocityThresholdForFallFx x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_VerticalVelocityThresholdForFallFx( game.data.VehicleWater_Record self );float DepthThresholdForFallFx()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "DepthThresholdForFallFx", (VehicleWater_Record_DepthThresholdForFallFx x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_DepthThresholdForFallFx( game.data.VehicleWater_Record self );float MinDistanceBetweenFx()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "MinDistanceBetweenFx", (VehicleWater_Record_MinDistanceBetweenFx x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_MinDistanceBetweenFx( game.data.VehicleWater_Record self );bool DisableAirControl()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "DisableAirControl", (VehicleWater_Record_DisableAirControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_DisableAirControl( game.data.VehicleWater_Record self );bool DisableEngine()RTTIre.Hooks.Place( "gamedataVehicleWater_Record", "DisableEngine", (VehicleWater_Record_DisableEngine x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWater_Record_DisableEngine( game.data.VehicleWater_Record self );