class game.data
VehicleWheelDrivingPreset_Record
game.data.VehicleWheelDrivingPreset_Record
- 0 properties
- 24 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float TireLongitudinalSlipEffectsMul()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "TireLongitudinalSlipEffectsMul", (VehicleWheelDrivingPreset_Record_TireLongitudinalSlipEffectsMul x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_TireLongitudinalSlipEffectsMul( game.data.VehicleWheelDrivingPreset_Record self );float TireRollingResistanceCoef()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "TireRollingResistanceCoef", (VehicleWheelDrivingPreset_Record_TireRollingResistanceCoef x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_TireRollingResistanceCoef( game.data.VehicleWheelDrivingPreset_Record self );float Mass()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "Mass", (VehicleWheelDrivingPreset_Record_Mass x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_Mass( game.data.VehicleWheelDrivingPreset_Record self );float SwaybarDisplacementLimit()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SwaybarDisplacementLimit", (VehicleWheelDrivingPreset_Record_SwaybarDisplacementLimit x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SwaybarDisplacementLimit( game.data.VehicleWheelDrivingPreset_Record self );float TireFrictionCoef()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "TireFrictionCoef", (VehicleWheelDrivingPreset_Record_TireFrictionCoef x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_TireFrictionCoef( game.data.VehicleWheelDrivingPreset_Record self );float TireLateralSlipEffectsMul()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "TireLateralSlipEffectsMul", (VehicleWheelDrivingPreset_Record_TireLateralSlipEffectsMul x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_TireLateralSlipEffectsMul( game.data.VehicleWheelDrivingPreset_Record self );float MaxBrakingTorque()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "MaxBrakingTorque", (VehicleWheelDrivingPreset_Record_MaxBrakingTorque x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_MaxBrakingTorque( game.data.VehicleWheelDrivingPreset_Record self );float SpringDampingLowRateCompression()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SpringDampingLowRateCompression", (VehicleWheelDrivingPreset_Record_SpringDampingLowRateCompression x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SpringDampingLowRateCompression( game.data.VehicleWheelDrivingPreset_Record self );float SpringReboundDamping()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SpringReboundDamping", (VehicleWheelDrivingPreset_Record_SpringReboundDamping x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SpringReboundDamping( game.data.VehicleWheelDrivingPreset_Record self );float SpringBoundDampingLowRate()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SpringBoundDampingLowRate", (VehicleWheelDrivingPreset_Record_SpringBoundDampingLowRate x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SpringBoundDampingLowRate( game.data.VehicleWheelDrivingPreset_Record self );float ExtremeCompressionEventScalor()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "ExtremeCompressionEventScalor", (VehicleWheelDrivingPreset_Record_ExtremeCompressionEventScalor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_ExtremeCompressionEventScalor( game.data.VehicleWheelDrivingPreset_Record self );float SpringDampingHighRateCompression()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SpringDampingHighRateCompression", (VehicleWheelDrivingPreset_Record_SpringDampingHighRateCompression x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SpringDampingHighRateCompression( game.data.VehicleWheelDrivingPreset_Record self );float SwaybarStiffness()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SwaybarStiffness", (VehicleWheelDrivingPreset_Record_SwaybarStiffness x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SwaybarStiffness( game.data.VehicleWheelDrivingPreset_Record self );float SpringDamping()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SpringDamping", (VehicleWheelDrivingPreset_Record_SpringDamping x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SpringDamping( game.data.VehicleWheelDrivingPreset_Record self );float FrictionMulLongitudinal()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "FrictionMulLongitudinal", (VehicleWheelDrivingPreset_Record_FrictionMulLongitudinal x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_FrictionMulLongitudinal( game.data.VehicleWheelDrivingPreset_Record self );float FrictionMulLateral()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "FrictionMulLateral", (VehicleWheelDrivingPreset_Record_FrictionMulLateral x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_FrictionMulLateral( game.data.VehicleWheelDrivingPreset_Record self );float SwaybarLengthScalar()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SwaybarLengthScalar", (VehicleWheelDrivingPreset_Record_SwaybarLengthScalar x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SwaybarLengthScalar( game.data.VehicleWheelDrivingPreset_Record self );float SpringReboundDampingLowRate()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SpringReboundDampingLowRate", (VehicleWheelDrivingPreset_Record_SpringReboundDampingLowRate x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SpringReboundDampingLowRate( game.data.VehicleWheelDrivingPreset_Record self );float SpringStiffness()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "SpringStiffness", (VehicleWheelDrivingPreset_Record_SpringStiffness x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_SpringStiffness( game.data.VehicleWheelDrivingPreset_Record self );float VisualSuspensionDroop()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "VisualSuspensionDroop", (VehicleWheelDrivingPreset_Record_VisualSuspensionDroop x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_VisualSuspensionDroop( game.data.VehicleWheelDrivingPreset_Record self );float LogicalSuspensionCompressionLength()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "LogicalSuspensionCompressionLength", (VehicleWheelDrivingPreset_Record_LogicalSuspensionCompressionLength x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_LogicalSuspensionCompressionLength( game.data.VehicleWheelDrivingPreset_Record self );float VisualSuspensionCompressionLength()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "VisualSuspensionCompressionLength", (VehicleWheelDrivingPreset_Record_VisualSuspensionCompressionLength x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_VisualSuspensionCompressionLength( game.data.VehicleWheelDrivingPreset_Record self );float TenderSpringLength()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "TenderSpringLength", (VehicleWheelDrivingPreset_Record_TenderSpringLength x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_TenderSpringLength( game.data.VehicleWheelDrivingPreset_Record self );float WheelsVerticalOffset()RTTIre.Hooks.Place( "gamedataVehicleWheelDrivingPreset_Record", "WheelsVerticalOffset", (VehicleWheelDrivingPreset_Record_WheelsVerticalOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelDrivingPreset_Record_WheelsVerticalOffset( game.data.VehicleWheelDrivingPreset_Record self );