class game.data
VehicleWheelsFrictionPreset_Record
game.data.VehicleWheelsFrictionPreset_Record
- 0 properties
- 10 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string DisplayName()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "DisplayName", (VehicleWheelsFrictionPreset_Record_DisplayName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_DisplayName( game.data.VehicleWheelsFrictionPreset_Record self );red.ResourceReferenceScriptToken FrictionCurveSet()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "FrictionCurveSet", (VehicleWheelsFrictionPreset_Record_FrictionCurveSet x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_FrictionCurveSet( game.data.VehicleWheelsFrictionPreset_Record self );float LooseSurfaceLongDriveResistanceCoeff()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "LooseSurfaceLongDriveResistanceCoeff", (VehicleWheelsFrictionPreset_Record_LooseSurfaceLongDriveResistanceCoeff x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_LooseSurfaceLongDriveResistanceCoeff( game.data.VehicleWheelsFrictionPreset_Record self );float LooseSurfaceLongSpeedMax()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "LooseSurfaceLongSpeedMax", (VehicleWheelsFrictionPreset_Record_LooseSurfaceLongSpeedMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_LooseSurfaceLongSpeedMax( game.data.VehicleWheelsFrictionPreset_Record self );float LooseSurfaceLatSpeedMax()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "LooseSurfaceLatSpeedMax", (VehicleWheelsFrictionPreset_Record_LooseSurfaceLatSpeedMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_LooseSurfaceLatSpeedMax( game.data.VehicleWheelsFrictionPreset_Record self );float FrictionLongMultiplier()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "FrictionLongMultiplier", (VehicleWheelsFrictionPreset_Record_FrictionLongMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_FrictionLongMultiplier( game.data.VehicleWheelsFrictionPreset_Record self );float LooseSurfaceLatResistanceCoeff()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "LooseSurfaceLatResistanceCoeff", (VehicleWheelsFrictionPreset_Record_LooseSurfaceLatResistanceCoeff x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_LooseSurfaceLatResistanceCoeff( game.data.VehicleWheelsFrictionPreset_Record self );float LooseSurfaceLongNonDriveResistanceCoeff()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "LooseSurfaceLongNonDriveResistanceCoeff", (VehicleWheelsFrictionPreset_Record_LooseSurfaceLongNonDriveResistanceCoeff x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_LooseSurfaceLongNonDriveResistanceCoeff( game.data.VehicleWheelsFrictionPreset_Record self );float FrictionLatMultiplier()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "FrictionLatMultiplier", (VehicleWheelsFrictionPreset_Record_FrictionLatMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_FrictionLatMultiplier( game.data.VehicleWheelsFrictionPreset_Record self );float AudioMaterialCoeff()RTTIre.Hooks.Place( "gamedataVehicleWheelsFrictionPreset_Record", "AudioMaterialCoeff", (VehicleWheelsFrictionPreset_Record_AudioMaterialCoeff x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWheelsFrictionPreset_Record_AudioMaterialCoeff( game.data.VehicleWheelsFrictionPreset_Record self );