class game.data
VendorWare_Record
game.data.VendorWare_Record
- 0 properties
- 13 functions
- 4 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.VendorCraftable_Record, game.data.VendorExperience_Record, game.data.VendorItemQuery_Record, game.data.VendorItem_Record
Properties
None.
Functions
WeakHandle<game.data.IPrereq_Record> AvailabilityPrereq()RTTIgame.data.IPrereq_Record? AvailabilityPrereqHandle()RTTIre.Hooks.Place( "gamedataVendorWare_Record", "AvailabilityPrereqHandle", (VendorWare_Record_AvailabilityPrereqHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_AvailabilityPrereqHandle( game.data.VendorWare_Record self );void GenerationPrereqs(out WeakHandle<game.data.IPrereq_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVendorWare_Record", "GenerationPrereqs", (VendorWare_Record_GenerationPrereqs x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_GenerationPrereqs( game.data.VendorWare_Record self, WeakHandle<game.data.IPrereq_Record>[] outList );int GetGenerationPrereqsCount()RTTIre.Hooks.Place( "gamedataVendorWare_Record", "GetGenerationPrereqsCount", (VendorWare_Record_GetGenerationPrereqsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_GetGenerationPrereqsCount( game.data.VendorWare_Record self );WeakHandle<game.data.IPrereq_Record> GetGenerationPrereqsItem(int index)RTTIgame.data.IPrereq_Record? GetGenerationPrereqsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVendorWare_Record", "GetGenerationPrereqsItemHandle", (VendorWare_Record_GetGenerationPrereqsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_GetGenerationPrereqsItemHandle( game.data.VendorWare_Record self, int index );bool GenerationPrereqsContains(WeakHandle<game.data.IPrereq_Record> item)RTTIre.Hooks.Place( "gamedataVendorWare_Record", "GenerationPrereqsContains", (VendorWare_Record_GenerationPrereqsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_GenerationPrereqsContains( game.data.VendorWare_Record self, WeakHandle<game.data.IPrereq_Record> item );void Quantity(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVendorWare_Record", "Quantity", (VendorWare_Record_Quantity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_Quantity( game.data.VendorWare_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetQuantityCount()RTTIre.Hooks.Place( "gamedataVendorWare_Record", "GetQuantityCount", (VendorWare_Record_GetQuantityCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_GetQuantityCount( game.data.VendorWare_Record self );WeakHandle<game.data.StatModifier_Record> GetQuantityItem(int index)RTTIgame.data.StatModifier_Record? GetQuantityItemHandle(int index)RTTIre.Hooks.Place( "gamedataVendorWare_Record", "GetQuantityItemHandle", (VendorWare_Record_GetQuantityItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_GetQuantityItemHandle( game.data.VendorWare_Record self, int index );bool QuantityContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataVendorWare_Record", "QuantityContains", (VendorWare_Record_QuantityContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_QuantityContains( game.data.VendorWare_Record self, WeakHandle<game.data.StatModifier_Record> item );CName ForceQuality()RTTIre.Hooks.Place( "gamedataVendorWare_Record", "ForceQuality", (VendorWare_Record_ForceQuality x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VendorWare_Record_ForceQuality( game.data.VendorWare_Record self );