class game.data
VisionModuleBase_Record
game.data.VisionModuleBase_Record
- 0 properties
- 26 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.VisionGroup_Record> Group()RTTIgame.data.VisionGroup_Record? GroupHandle()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "GroupHandle", (VisionModuleBase_Record_GroupHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VisionGroup_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_GroupHandle( game.data.VisionModuleBase_Record self );CName Focus_cue()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Focus_cue", (VisionModuleBase_Record_Focus_cue x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Focus_cue( game.data.VisionModuleBase_Record self );CName Light_deact_mode()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Light_deact_mode", (VisionModuleBase_Record_Light_deact_mode x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Light_deact_mode( game.data.VisionModuleBase_Record self );CName Light_act_type()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Light_act_type", (VisionModuleBase_Record_Light_act_type x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Light_act_type( game.data.VisionModuleBase_Record self );CName Light_deact_type()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Light_deact_type", (VisionModuleBase_Record_Light_deact_type x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Light_deact_type( game.data.VisionModuleBase_Record self );CName Default_cue()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Default_cue", (VisionModuleBase_Record_Default_cue x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Default_cue( game.data.VisionModuleBase_Record self );CName Heavy_act_type()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Heavy_act_type", (VisionModuleBase_Record_Heavy_act_type x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Heavy_act_type( game.data.VisionModuleBase_Record self );CName Light_act_mode()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Light_act_mode", (VisionModuleBase_Record_Light_act_mode x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Light_act_mode( game.data.VisionModuleBase_Record self );CName Heavy_act_mode()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Heavy_act_mode", (VisionModuleBase_Record_Heavy_act_mode x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Heavy_act_mode( game.data.VisionModuleBase_Record self );CName Heavy_deact_mode()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Heavy_deact_mode", (VisionModuleBase_Record_Heavy_deact_mode x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Heavy_deact_mode( game.data.VisionModuleBase_Record self );CName Heavy_deact_type()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Heavy_deact_type", (VisionModuleBase_Record_Heavy_deact_type x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Heavy_deact_type( game.data.VisionModuleBase_Record self );CName Prereq()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Prereq", (VisionModuleBase_Record_Prereq x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Prereq( game.data.VisionModuleBase_Record self );CName ObjectPrereq()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "ObjectPrereq", (VisionModuleBase_Record_ObjectPrereq x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_ObjectPrereq( game.data.VisionModuleBase_Record self );float Light_act_delay()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Light_act_delay", (VisionModuleBase_Record_Light_act_delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Light_act_delay( game.data.VisionModuleBase_Record self );float Light_deact_duration()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Light_deact_duration", (VisionModuleBase_Record_Light_deact_duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Light_deact_duration( game.data.VisionModuleBase_Record self );float Heavy_deact_duration()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Heavy_deact_duration", (VisionModuleBase_Record_Heavy_deact_duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Heavy_deact_duration( game.data.VisionModuleBase_Record self );float Light_act_duration()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Light_act_duration", (VisionModuleBase_Record_Light_act_duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Light_act_duration( game.data.VisionModuleBase_Record self );float Heavy_act_delay()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Heavy_act_delay", (VisionModuleBase_Record_Heavy_act_delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Heavy_act_delay( game.data.VisionModuleBase_Record self );float Light_deact_delay()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Light_deact_delay", (VisionModuleBase_Record_Light_deact_delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Light_deact_delay( game.data.VisionModuleBase_Record self );int Default_color()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Default_color", (VisionModuleBase_Record_Default_color x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Default_color( game.data.VisionModuleBase_Record self );int Focus_color()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Focus_color", (VisionModuleBase_Record_Focus_color x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Focus_color( game.data.VisionModuleBase_Record self );float Heavy_act_duration()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Heavy_act_duration", (VisionModuleBase_Record_Heavy_act_duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Heavy_act_duration( game.data.VisionModuleBase_Record self );float Heavy_deact_delay()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Heavy_deact_delay", (VisionModuleBase_Record_Heavy_deact_delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Heavy_deact_delay( game.data.VisionModuleBase_Record self );bool Default_seeThroughWalls()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Default_seeThroughWalls", (VisionModuleBase_Record_Default_seeThroughWalls x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Default_seeThroughWalls( game.data.VisionModuleBase_Record self );bool Focus_seeThroughWalls()RTTIre.Hooks.Place( "gamedataVisionModuleBase_Record", "Focus_seeThroughWalls", (VisionModuleBase_Record_Focus_seeThroughWalls x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VisionModuleBase_Record_Focus_seeThroughWalls( game.data.VisionModuleBase_Record self );