class game.data
WeaponVFXAction_Record
game.data.WeaponVFXAction_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.FxAction_Record> FxAction()RTTIgame.data.FxAction_Record? FxActionHandle()RTTIre.Hooks.Place( "gamedataWeaponVFXAction_Record", "FxActionHandle", (WeaponVFXAction_Record_FxActionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.FxAction_Record>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponVFXAction_Record_FxActionHandle( game.data.WeaponVFXAction_Record self );WeakHandle<game.data.FxActionType_Record> FxActionType()RTTIgame.data.FxActionType_Record? FxActionTypeHandle()RTTIre.Hooks.Place( "gamedataWeaponVFXAction_Record", "FxActionTypeHandle", (WeaponVFXAction_Record_FxActionTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.FxActionType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponVFXAction_Record_FxActionTypeHandle( game.data.WeaponVFXAction_Record self );CName FxName()RTTIre.Hooks.Place( "gamedataWeaponVFXAction_Record", "FxName", (WeaponVFXAction_Record_FxName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponVFXAction_Record_FxName( game.data.WeaponVFXAction_Record self );