class game.data
WorldMapSettings_Record
game.data.WorldMapSettings_Record
- 0 properties
- 18 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.WorldMapFreeCameraSettings_Record> FreeCamera()RTTIgame.data.WorldMapFreeCameraSettings_Record? FreeCameraHandle()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "FreeCameraHandle", (WorldMapSettings_Record_FreeCameraHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WorldMapFreeCameraSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_FreeCameraHandle( game.data.WorldMapSettings_Record self );WeakHandle<game.data.WorldMapFreeCameraSettings_Record> TopDownCamera()RTTIgame.data.WorldMapFreeCameraSettings_Record? TopDownCameraHandle()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "TopDownCameraHandle", (WorldMapSettings_Record_TopDownCameraHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WorldMapFreeCameraSettings_Record>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_TopDownCameraHandle( game.data.WorldMapSettings_Record self );void ZoomLevels(out WeakHandle<game.data.WorldMapZoomLevel_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataWorldMapSettings_Record", "ZoomLevels", (WorldMapSettings_Record_ZoomLevels x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_ZoomLevels( game.data.WorldMapSettings_Record self, WeakHandle<game.data.WorldMapZoomLevel_Record>[] outList );int GetZoomLevelsCount()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "GetZoomLevelsCount", (WorldMapSettings_Record_GetZoomLevelsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_GetZoomLevelsCount( game.data.WorldMapSettings_Record self );WeakHandle<game.data.WorldMapZoomLevel_Record> GetZoomLevelsItem(int index)RTTIgame.data.WorldMapZoomLevel_Record? GetZoomLevelsItemHandle(int index)RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "GetZoomLevelsItemHandle", (WorldMapSettings_Record_GetZoomLevelsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WorldMapZoomLevel_Record>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_GetZoomLevelsItemHandle( game.data.WorldMapSettings_Record self, int index );bool ZoomLevelsContains(WeakHandle<game.data.WorldMapZoomLevel_Record> item)RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "ZoomLevelsContains", (WorldMapSettings_Record_ZoomLevelsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_ZoomLevelsContains( game.data.WorldMapSettings_Record self, WeakHandle<game.data.WorldMapZoomLevel_Record> item );Vector2 CursorBoundaryMin()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "CursorBoundaryMin", (WorldMapSettings_Record_CursorBoundaryMin x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_CursorBoundaryMin( game.data.WorldMapSettings_Record self );Vector2 CursorBoundaryMax()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "CursorBoundaryMax", (WorldMapSettings_Record_CursorBoundaryMax x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_CursorBoundaryMax( game.data.WorldMapSettings_Record self );float MouseZoomTransitionTime()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "MouseZoomTransitionTime", (WorldMapSettings_Record_MouseZoomTransitionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_MouseZoomTransitionTime( game.data.WorldMapSettings_Record self );float ZoomTransitionTime()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "ZoomTransitionTime", (WorldMapSettings_Record_ZoomTransitionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_ZoomTransitionTime( game.data.WorldMapSettings_Record self );float ZoomToZoomValue()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "ZoomToZoomValue", (WorldMapSettings_Record_ZoomToZoomValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_ZoomToZoomValue( game.data.WorldMapSettings_Record self );float CameraModeTransitionTime()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "CameraModeTransitionTime", (WorldMapSettings_Record_CameraModeTransitionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_CameraModeTransitionTime( game.data.WorldMapSettings_Record self );float ZoomToEnabledAtMinimumZoom()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "ZoomToEnabledAtMinimumZoom", (WorldMapSettings_Record_ZoomToEnabledAtMinimumZoom x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_ZoomToEnabledAtMinimumZoom( game.data.WorldMapSettings_Record self );float NCPDEventsVisibilityRange()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "NCPDEventsVisibilityRange", (WorldMapSettings_Record_NCPDEventsVisibilityRange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_NCPDEventsVisibilityRange( game.data.WorldMapSettings_Record self );bool EnableGroupTransitionAnimations()RTTIre.Hooks.Place( "gamedataWorldMapSettings_Record", "EnableGroupTransitionAnimations", (WorldMapSettings_Record_EnableGroupTransitionAnimations x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WorldMapSettings_Record_EnableGroupTransitionAnimations( game.data.WorldMapSettings_Record self );