class game.influence
System
game.influence.System
- 0 properties
- 3 functions
Extends game.influence.ISystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void SetSearchValue(Vector4 position, float radius)RTTIre.Hooks.PlaceVoid( "gameinfluenceSystem", "SetSearchValue", (System_SetSearchValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct System_SetSearchValue( game.influence.System self, Vector4 position, float radius );void SetSearchValueLerp(Vector4 position, float radius, float minValue, float maxValue)RTTIre.Hooks.PlaceVoid( "gameinfluenceSystem", "SetSearchValueLerp", (System_SetSearchValueLerp x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct System_SetSearchValueLerp( game.influence.System self, Vector4 position, float radius, float minValue, float maxValue );void SetSearchValueSquad(Vector4 position, float radius, game.Puppet owner)RTTIre.Hooks.PlaceVoid( "gameinfluenceSystem", "SetSearchValueSquad", (System_SetSearchValueSquad x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct System_SetSearchValueSquad( game.influence.System self, Vector4 position, float radius, game.Puppet? owner );