class game.interactions
MultipleSetEnableEvent
game.interactions.MultipleSetEnableEvent
- 0 properties
- 1 function
Extends red.Event IScriptable ISerializable
Properties
None.
Functions
void PushBack(bool enable, CName layer, CName? linkedLayers)RTTIre.Hooks.PlaceVoid( "gameinteractionsMultipleSetEnableEvent", "PushBack", (MultipleSetEnableEvent_PushBack x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MultipleSetEnableEvent_PushBack( game.interactions.MultipleSetEnableEvent self, bool enable, CName layer, CName? linkedLayers );