struct game.stateMachine
ComponentReplicatedState
game.stateMachine.ComponentReplicatedState
- 3 properties
- 0 functions
- 108,928 bytes
Extends net.IComponentState
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateContext | game.stateMachine.StateContext | 0x20 | |
enterLadderParameter | game.stateMachine.parameter.TypeLadderDescription? | 0x1A930 | |
exitLadderParameter | bool | 0x1A940 |
Functions
None.