class game.stateMachine
StateContextScript
game.stateMachine.StateContextScript
- 0 properties
- 82 functions
Extends IScriptable ISerializable
Properties
None.
Functions
game.stateMachine.ResultBool GetTemporaryBoolParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetTemporaryBoolParameter", (StateContextScript_GetTemporaryBoolParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultBool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetTemporaryBoolParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultInt GetTemporaryIntParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetTemporaryIntParameter", (StateContextScript_GetTemporaryIntParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultInt>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetTemporaryIntParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultFloat GetTemporaryFloatParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetTemporaryFloatParameter", (StateContextScript_GetTemporaryFloatParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultFloat>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetTemporaryFloatParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultDouble GetTemporaryDoubleParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetTemporaryDoubleParameter", (StateContextScript_GetTemporaryDoubleParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultDouble>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetTemporaryDoubleParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultVector GetTemporaryVectorParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetTemporaryVectorParameter", (StateContextScript_GetTemporaryVectorParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultVector>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetTemporaryVectorParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultCName GetTemporaryCNameParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetTemporaryCNameParameter", (StateContextScript_GetTemporaryCNameParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultCName>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetTemporaryCNameParameter( game.stateMachine.StateContextScript self, CName parameterName );IScriptable? GetTemporaryScriptableParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetTemporaryScriptableParameter", (StateContextScript_GetTemporaryScriptableParameter x) => { return re.Hooks.CallOriginal<re.msgpack.IScriptable>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetTemporaryScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName );TDBID GetTemporaryTweakDBIDParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetTemporaryTweakDBIDParameter", (StateContextScript_GetTemporaryTweakDBIDParameter x) => { return re.Hooks.CallOriginal<re.msgpack.TDBID>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetTemporaryTweakDBIDParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultBool GetPermanentBoolParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetPermanentBoolParameter", (StateContextScript_GetPermanentBoolParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultBool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetPermanentBoolParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultInt GetPermanentIntParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetPermanentIntParameter", (StateContextScript_GetPermanentIntParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultInt>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetPermanentIntParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultFloat GetPermanentFloatParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetPermanentFloatParameter", (StateContextScript_GetPermanentFloatParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultFloat>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetPermanentFloatParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultDouble GetPermanentDoubleParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetPermanentDoubleParameter", (StateContextScript_GetPermanentDoubleParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultDouble>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetPermanentDoubleParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultVector GetPermanentVectorParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetPermanentVectorParameter", (StateContextScript_GetPermanentVectorParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultVector>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetPermanentVectorParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultCName GetPermanentCNameParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetPermanentCNameParameter", (StateContextScript_GetPermanentCNameParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultCName>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetPermanentCNameParameter( game.stateMachine.StateContextScript self, CName parameterName );IScriptable? GetPermanentScriptableParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetPermanentScriptableParameter", (StateContextScript_GetPermanentScriptableParameter x) => { return re.Hooks.CallOriginal<re.msgpack.IScriptable>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetPermanentScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName );TDBID GetPermanentTweakDBIDParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetPermanentTweakDBIDParameter", (StateContextScript_GetPermanentTweakDBIDParameter x) => { return re.Hooks.CallOriginal<re.msgpack.TDBID>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetPermanentTweakDBIDParameter( game.stateMachine.StateContextScript self, CName parameterName );bool GetBoolParameter(CName parameterName, bool? isPermanent)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetBoolParameter", (StateContextScript_GetBoolParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetBoolParameter( game.stateMachine.StateContextScript self, CName parameterName, bool? isPermanent );float GetFloatParameter(CName parameterName, bool? isPermanent)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetFloatParameter", (StateContextScript_GetFloatParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetFloatParameter( game.stateMachine.StateContextScript self, CName parameterName, bool? isPermanent );double GetDoubleParameter(CName parameterName, bool? isPermanent)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetDoubleParameter", (StateContextScript_GetDoubleParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Double>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetDoubleParameter( game.stateMachine.StateContextScript self, CName parameterName, bool? isPermanent );int GetIntParameter(CName parameterName, bool? isPermanent)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetIntParameter", (StateContextScript_GetIntParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetIntParameter( game.stateMachine.StateContextScript self, CName parameterName, bool? isPermanent );Vector4 GetVectorParameter(CName parameterName, bool? isPermanent)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetVectorParameter", (StateContextScript_GetVectorParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetVectorParameter( game.stateMachine.StateContextScript self, CName parameterName, bool? isPermanent );game.stateMachine.ResultBool GetConditionBoolParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionBoolParameter", (StateContextScript_GetConditionBoolParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultBool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionBoolParameter( game.stateMachine.StateContextScript self, CName parameterName );bool GetConditionBool(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionBool", (StateContextScript_GetConditionBool x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionBool( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultInt GetConditionIntParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionIntParameter", (StateContextScript_GetConditionIntParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultInt>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionIntParameter( game.stateMachine.StateContextScript self, CName parameterName );int GetConditionInt(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionInt", (StateContextScript_GetConditionInt x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionInt( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultFloat GetConditionFloatParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionFloatParameter", (StateContextScript_GetConditionFloatParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultFloat>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionFloatParameter( game.stateMachine.StateContextScript self, CName parameterName );float GetConditionFloat(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionFloat", (StateContextScript_GetConditionFloat x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionFloat( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultVector GetConditionVectorParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionVectorParameter", (StateContextScript_GetConditionVectorParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultVector>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionVectorParameter( game.stateMachine.StateContextScript self, CName parameterName );game.stateMachine.ResultCName GetConditionCNameParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionCNameParameter", (StateContextScript_GetConditionCNameParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultCName>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionCNameParameter( game.stateMachine.StateContextScript self, CName parameterName );IScriptable? GetConditionScriptableParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionScriptableParameter", (StateContextScript_GetConditionScriptableParameter x) => { return re.Hooks.CallOriginal<re.msgpack.IScriptable>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName );WeakHandle<IScriptable> GetConditionWeakScriptableParameter(CName parameterName)RTTITDBID GetConditionTweakDBIDParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetConditionTweakDBIDParameter", (StateContextScript_GetConditionTweakDBIDParameter x) => { return re.Hooks.CallOriginal<re.msgpack.TDBID>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetConditionTweakDBIDParameter( game.stateMachine.StateContextScript self, CName parameterName );CName[] GetCurrentStates(game.stateMachine.StateMachineIdentifier stateMachineIdentifier)RTTIvoid GetCurrentStatesWithIdentifier()RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "GetCurrentStatesWithIdentifier", (StateContextScript_GetCurrentStatesWithIdentifier x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetCurrentStatesWithIdentifier( game.stateMachine.StateContextScript self );bool IsStateActive(CName stateMachineName, CName stateName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "IsStateActive", (StateContextScript_IsStateActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_IsStateActive( game.stateMachine.StateContextScript self, CName stateMachineName, CName stateName );bool IsStateActiveWithIdentifier(game.stateMachine.StateMachineIdentifier stateMachineIdentifier, CName stateName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "IsStateActiveWithIdentifier", (StateContextScript_IsStateActiveWithIdentifier x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_IsStateActiveWithIdentifier( game.stateMachine.StateContextScript self, game.stateMachine.StateMachineIdentifier stateMachineIdentifier, CName stateName );CName GetStateMachineCurrentState(CName stateMachineName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetStateMachineCurrentState", (StateContextScript_GetStateMachineCurrentState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetStateMachineCurrentState( game.stateMachine.StateContextScript self, CName stateMachineName );CName GetStateMachineCurrentStateWithIdentifier(game.stateMachine.StateMachineIdentifier stateMachineIdentifier)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "GetStateMachineCurrentStateWithIdentifier", (StateContextScript_GetStateMachineCurrentStateWithIdentifier x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_GetStateMachineCurrentStateWithIdentifier( game.stateMachine.StateContextScript self, game.stateMachine.StateMachineIdentifier stateMachineIdentifier );bool IsStateMachineActive(CName stateMachineName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "IsStateMachineActive", (StateContextScript_IsStateMachineActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_IsStateMachineActive( game.stateMachine.StateContextScript self, CName stateMachineName );bool IsStateMachineActiveWithIdentifier(game.stateMachine.StateMachineIdentifier stateMachineIdentifier)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "IsStateMachineActiveWithIdentifier", (StateContextScript_IsStateMachineActiveWithIdentifier x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_IsStateMachineActiveWithIdentifier( game.stateMachine.StateContextScript self, game.stateMachine.StateMachineIdentifier stateMachineIdentifier );bool IsStateJustBecomeActive(CName stateMachineName, CName stateName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "IsStateJustBecomeActive", (StateContextScript_IsStateJustBecomeActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_IsStateJustBecomeActive( game.stateMachine.StateContextScript self, CName stateMachineName, CName stateName );bool IsStateJustBecomeActiveWithIdentifier(game.stateMachine.StateMachineIdentifier stateMachineIdentifier, CName stateName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "IsStateJustBecomeActiveWithIdentifier", (StateContextScript_IsStateJustBecomeActiveWithIdentifier x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_IsStateJustBecomeActiveWithIdentifier( game.stateMachine.StateContextScript self, game.stateMachine.StateMachineIdentifier stateMachineIdentifier, CName stateName );void SetTemporaryBoolParameter(CName parameterName, bool value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetTemporaryBoolParameter", (StateContextScript_SetTemporaryBoolParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetTemporaryBoolParameter( game.stateMachine.StateContextScript self, CName parameterName, bool value, bool? force );void SetTemporaryIntParameter(CName parameterName, int value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetTemporaryIntParameter", (StateContextScript_SetTemporaryIntParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetTemporaryIntParameter( game.stateMachine.StateContextScript self, CName parameterName, int value, bool? force );void SetTemporaryFloatParameter(CName parameterName, float value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetTemporaryFloatParameter", (StateContextScript_SetTemporaryFloatParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetTemporaryFloatParameter( game.stateMachine.StateContextScript self, CName parameterName, float value, bool? force );void SetTemporaryDoubleParameter(CName parameterName, double value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetTemporaryDoubleParameter", (StateContextScript_SetTemporaryDoubleParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetTemporaryDoubleParameter( game.stateMachine.StateContextScript self, CName parameterName, double value, bool? force );void SetTemporaryVectorParameter(CName parameterName, Vector4 value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetTemporaryVectorParameter", (StateContextScript_SetTemporaryVectorParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetTemporaryVectorParameter( game.stateMachine.StateContextScript self, CName parameterName, Vector4 value, bool? force );void SetTemporaryCNameParameter(CName parameterName, CName value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetTemporaryCNameParameter", (StateContextScript_SetTemporaryCNameParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetTemporaryCNameParameter( game.stateMachine.StateContextScript self, CName parameterName, CName value, bool? force );void SetTemporaryScriptableParameter(CName parameterName, IScriptable value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetTemporaryScriptableParameter", (StateContextScript_SetTemporaryScriptableParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetTemporaryScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName, IScriptable? value, bool? force );void SetTemporaryTweakDBIDParameter(CName parameterName, TDBID value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetTemporaryTweakDBIDParameter", (StateContextScript_SetTemporaryTweakDBIDParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetTemporaryTweakDBIDParameter( game.stateMachine.StateContextScript self, CName parameterName, TDBID value, bool? force );void SetPermanentBoolParameter(CName parameterName, bool value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetPermanentBoolParameter", (StateContextScript_SetPermanentBoolParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetPermanentBoolParameter( game.stateMachine.StateContextScript self, CName parameterName, bool value, bool? force );void SetPermanentIntParameter(CName parameterName, int value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetPermanentIntParameter", (StateContextScript_SetPermanentIntParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetPermanentIntParameter( game.stateMachine.StateContextScript self, CName parameterName, int value, bool? force );void SetPermanentFloatParameter(CName parameterName, float value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetPermanentFloatParameter", (StateContextScript_SetPermanentFloatParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetPermanentFloatParameter( game.stateMachine.StateContextScript self, CName parameterName, float value, bool? force );void SetPermanentDoubleParameter(CName parameterName, double value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetPermanentDoubleParameter", (StateContextScript_SetPermanentDoubleParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetPermanentDoubleParameter( game.stateMachine.StateContextScript self, CName parameterName, double value, bool? force );void SetPermanentVectorParameter(CName parameterName, Vector4 value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetPermanentVectorParameter", (StateContextScript_SetPermanentVectorParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetPermanentVectorParameter( game.stateMachine.StateContextScript self, CName parameterName, Vector4 value, bool? force );void SetPermanentCNameParameter(CName parameterName, CName value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetPermanentCNameParameter", (StateContextScript_SetPermanentCNameParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetPermanentCNameParameter( game.stateMachine.StateContextScript self, CName parameterName, CName value, bool? force );void SetPermanentScriptableParameter(CName parameterName, IScriptable value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetPermanentScriptableParameter", (StateContextScript_SetPermanentScriptableParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetPermanentScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName, IScriptable? value, bool? force );void SetPermanentTweakDBIDParameter(CName parameterName, TDBID value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetPermanentTweakDBIDParameter", (StateContextScript_SetPermanentTweakDBIDParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetPermanentTweakDBIDParameter( game.stateMachine.StateContextScript self, CName parameterName, TDBID value, bool? force );bool RemovePermanentBoolParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemovePermanentBoolParameter", (StateContextScript_RemovePermanentBoolParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemovePermanentBoolParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemovePermanentIntParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemovePermanentIntParameter", (StateContextScript_RemovePermanentIntParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemovePermanentIntParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemovePermanentFloatParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemovePermanentFloatParameter", (StateContextScript_RemovePermanentFloatParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemovePermanentFloatParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemovePermanentDoubleParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemovePermanentDoubleParameter", (StateContextScript_RemovePermanentDoubleParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemovePermanentDoubleParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemovePermanentVectorParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemovePermanentVectorParameter", (StateContextScript_RemovePermanentVectorParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemovePermanentVectorParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemovePermanentCNameParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemovePermanentCNameParameter", (StateContextScript_RemovePermanentCNameParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemovePermanentCNameParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemovePermanentScriptableParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemovePermanentScriptableParameter", (StateContextScript_RemovePermanentScriptableParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemovePermanentScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemovePermanentTweakDBIDParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemovePermanentTweakDBIDParameter", (StateContextScript_RemovePermanentTweakDBIDParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemovePermanentTweakDBIDParameter( game.stateMachine.StateContextScript self, CName parameterName );void SetConditionBoolParameter(CName parameterName, bool value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetConditionBoolParameter", (StateContextScript_SetConditionBoolParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetConditionBoolParameter( game.stateMachine.StateContextScript self, CName parameterName, bool value, bool? force );void SetConditionIntParameter(CName parameterName, int value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetConditionIntParameter", (StateContextScript_SetConditionIntParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetConditionIntParameter( game.stateMachine.StateContextScript self, CName parameterName, int value, bool? force );void SetConditionFloatParameter(CName parameterName, float value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetConditionFloatParameter", (StateContextScript_SetConditionFloatParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetConditionFloatParameter( game.stateMachine.StateContextScript self, CName parameterName, float value, bool? force );void SetConditionVectorParameter(CName parameterName, Vector4 value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetConditionVectorParameter", (StateContextScript_SetConditionVectorParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetConditionVectorParameter( game.stateMachine.StateContextScript self, CName parameterName, Vector4 value, bool? force );void SetConditionCNameParameter(CName parameterName, CName value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetConditionCNameParameter", (StateContextScript_SetConditionCNameParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetConditionCNameParameter( game.stateMachine.StateContextScript self, CName parameterName, CName value, bool? force );void SetConditionScriptableParameter(CName parameterName, IScriptable value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetConditionScriptableParameter", (StateContextScript_SetConditionScriptableParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetConditionScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName, IScriptable? value, bool? force );void SetConditionWeakScriptableParameter(CName parameterName, WeakHandle<IScriptable> value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetConditionWeakScriptableParameter", (StateContextScript_SetConditionWeakScriptableParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetConditionWeakScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName, WeakHandle<IScriptable> value, bool? force );void SetConditionTweakDBIDParameter(CName parameterName, TDBID value, bool? force)RTTIre.Hooks.PlaceVoid( "gamestateMachineStateContextScript", "SetConditionTweakDBIDParameter", (StateContextScript_SetConditionTweakDBIDParameter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_SetConditionTweakDBIDParameter( game.stateMachine.StateContextScript self, CName parameterName, TDBID value, bool? force );bool RemoveConditionBoolParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemoveConditionBoolParameter", (StateContextScript_RemoveConditionBoolParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemoveConditionBoolParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemoveConditionIntParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemoveConditionIntParameter", (StateContextScript_RemoveConditionIntParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemoveConditionIntParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemoveConditionFloatParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemoveConditionFloatParameter", (StateContextScript_RemoveConditionFloatParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemoveConditionFloatParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemoveConditionVectorParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemoveConditionVectorParameter", (StateContextScript_RemoveConditionVectorParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemoveConditionVectorParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemoveConditionCNameParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemoveConditionCNameParameter", (StateContextScript_RemoveConditionCNameParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemoveConditionCNameParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemoveConditionScriptableParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemoveConditionScriptableParameter", (StateContextScript_RemoveConditionScriptableParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemoveConditionScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemoveConditionWeakScriptableParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemoveConditionWeakScriptableParameter", (StateContextScript_RemoveConditionWeakScriptableParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemoveConditionWeakScriptableParameter( game.stateMachine.StateContextScript self, CName parameterName );bool RemoveConditionTweakDBIDParameter(CName parameterName)RTTIre.Hooks.Place( "gamestateMachineStateContextScript", "RemoveConditionTweakDBIDParameter", (StateContextScript_RemoveConditionTweakDBIDParameter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StateContextScript_RemoveConditionTweakDBIDParameter( game.stateMachine.StateContextScript self, CName parameterName );