struct game.stateMachine
StateMachineInstanceData
game.stateMachine.StateMachineInstanceData
- 3 properties
- 0 functions
- 32 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
referenceName | CName | 0x0 | |
priority | uint | 0x8 | |
initData | IScriptable? | 0x10 |
Functions
None.
struct game.stateMachine
game.stateMachine.StateMachineInstanceData
| Property | Type | Offset | |
|---|---|---|---|
referenceName | CName | 0x0 | |
priority | uint | 0x8 | |
initData | IScriptable? | 0x10 |
None.