class game.stateMachine.parameter
TypeAdjustTransform
game.stateMachine.parameter.TypeAdjustTransform
- 2 properties
- 2 functions
- 1 derived class
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
position | Vector4 | 0x40 | |
rotation | Quaternion | 0x50 |
Functions
void SetPosition(Vector4 value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeAdjustTransform", "SetPosition", (TypeAdjustTransform_SetPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeAdjustTransform_SetPosition( game.stateMachine.parameter.TypeAdjustTransform self, Vector4 value );void SetRotation(Quaternion value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeAdjustTransform", "SetRotation", (TypeAdjustTransform_SetRotation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeAdjustTransform_SetRotation( game.stateMachine.parameter.TypeAdjustTransform self, Quaternion value );