class game.ui
AdvertGlitchEvent
game.ui.AdvertGlitchEvent
- 1 property
- 2 functions
Extends red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
glitchValue | float | 0x40 |
Functions
void SetShouldGlitch(float shouldGlitch)RTTIre.Hooks.PlaceVoid( "gameuiAdvertGlitchEvent", "SetShouldGlitch", (AdvertGlitchEvent_SetShouldGlitch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AdvertGlitchEvent_SetShouldGlitch( game.ui.AdvertGlitchEvent self, float shouldGlitch );void SetGlitchTime(float glitchTime)RTTIre.Hooks.PlaceVoid( "gameuiAdvertGlitchEvent", "SetGlitchTime", (AdvertGlitchEvent_SetGlitchTime x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AdvertGlitchEvent_SetGlitchTime( game.ui.AdvertGlitchEvent self, float glitchTime );