class game.ui
BaseBunkerComputerGameController
game.ui.BaseBunkerComputerGameController
- 0 properties
- 3 functions
- 3 derived classes
Extends game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Derived
BaseBunkerComputerGameController, BaseInnerBunkerComputerGameController, OuterBunkerComputerEntranceGameController
Properties
None.
Functions
void ListenToFact(CName fact)RTTIre.Hooks.PlaceVoid( "gameuiBaseBunkerComputerGameController", "ListenToFact", (BaseBunkerComputerGameController_ListenToFact x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseBunkerComputerGameController_ListenToFact( game.ui.BaseBunkerComputerGameController self, CName fact );void AddTimer(CName timerName, float time)RTTIre.Hooks.PlaceVoid( "gameuiBaseBunkerComputerGameController", "AddTimer", (BaseBunkerComputerGameController_AddTimer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseBunkerComputerGameController_AddTimer( game.ui.BaseBunkerComputerGameController self, CName timerName, float time );void ResetTimer(CName timerName)RTTIre.Hooks.PlaceVoid( "gameuiBaseBunkerComputerGameController", "ResetTimer", (BaseBunkerComputerGameController_ResetTimer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseBunkerComputerGameController_ResetTimer( game.ui.BaseBunkerComputerGameController self, CName timerName );