class game.ui
CharacterRandomizationParametersData
game.ui.CharacterRandomizationParametersData
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
void SetRating(int rating)RTTIre.Hooks.PlaceVoid( "gameuiCharacterRandomizationParametersData", "SetRating", (CharacterRandomizationParametersData_SetRating x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CharacterRandomizationParametersData_SetRating( game.ui.CharacterRandomizationParametersData self, int rating );int GetRating()RTTIre.Hooks.Place( "gameuiCharacterRandomizationParametersData", "GetRating", (CharacterRandomizationParametersData_GetRating x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterRandomizationParametersData_GetRating( game.ui.CharacterRandomizationParametersData self );void SetLockedCategories(game.data.CharacterRandomizationCategory[] categories)RTTIre.Hooks.PlaceVoid( "gameuiCharacterRandomizationParametersData", "SetLockedCategories", (CharacterRandomizationParametersData_SetLockedCategories x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CharacterRandomizationParametersData_SetLockedCategories( game.ui.CharacterRandomizationParametersData self, game.data.CharacterRandomizationCategory[] categories );bool IsCategoryLocked(game.data.CharacterRandomizationCategory category)RTTIre.Hooks.Place( "gameuiCharacterRandomizationParametersData", "IsCategoryLocked", (CharacterRandomizationParametersData_IsCategoryLocked x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterRandomizationParametersData_IsCategoryLocked( game.ui.CharacterRandomizationParametersData self, game.data.CharacterRandomizationCategory category );