CyberwareBreachGameController class
game.ui.CyberwareBreachGameController
Inheritance
Base: game.ui.WidgetGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
strokeHealthDepleation | ink.WidgetReference | |
adjustedScreenPosition | Vector2 | |
maxHealth | float | |
currentHealth | float | |
lastHealth | float | |
currentSway | Vector2 | scripted |
breachCanvasWRef | ink.WidgetReference | scripted |
strokeFgRef | ink.BorderWidgetReference | scripted |
strokeBgRef | ink.BorderWidgetReference | scripted |
waveStrokeRef | ink.BorderWidgetReference | scripted |
fillRef | ink.WidgetReference | scripted |
textScaleWidgetRef | ink.CompoundWidgetReference | scripted |
xTextRef | ink.TextWidgetReference | scripted |
yTextRef | ink.TextWidgetReference | scripted |
errorTextRef | ink.TextWidgetReference | scripted |
strokeThicknessPercent | float | scripted |
minThickness | float | scripted |
maxThickness | float | scripted |
minTextScale | float | scripted |
maxTextScale | float | scripted |
maxRadius | float | scripted |
minRadiusForFluff | float | scripted |
previousAlmostTimeout | bool | scripted |
cwBreachCallbackHandle | red.CallbackObject? | scripted |
weaponSwayCallbackHandle | red.CallbackObject? | scripted |
introAnimationProxy | ink.anim.Proxy? | scripted |
showAnimationProxy | ink.anim.Proxy? | scripted |
timeoutAnimationProxy | ink.anim.Proxy? | scripted |
Functions
void ResetCodeAnims()RTTIvoid GotoEndAndStopMoveAnim(bool fireCallback)RTTIvoid GotoEndAndStopSizeAnim(bool fireCallback)RTTIvoid BeginMoveAnim(float moveSpeed)RTTIvoid BeginSizeAnim(float sizeSpeed)RTTIfloat GetMoveAnimPercent()RTTIfloat GetSizeAnimPercent()RTTIvoid UpdateHealthDepletion()RTTIbool OnInitialize()RTTIbool OnUninitialize()RTTIvoid RegisterBlackboardCallbacks()RTTIvoid UnregisterBlackboardCallbacks()RTTIbool OnBreachDataChanged(string value)RTTIbool OnSway(Vector2 pos)RTTIvoid UpdateState(bool visible)RTTIvoid ChangeScreenPosition(Vector2 screenPosition)RTTIvoid ChangeScreenSize(float radius)RTTIvoid ChangeHealth(float health, float givenMaxHealth, bool? fireTransition)RTTIvoid ChangeFluff(Vector2 screenPosition, float radius)RTTIfloat InterpolateValues(float startValue, float endValue, float ratio)RTTIbool IsAnyIntroAnimPlaying(bool ignoreSizeAnim)RTTIvoid PlayIntroAnimation()RTTIbool OnIntroAnimationFinished(ink.anim.Proxy proxy)RTTIvoid PlayShowAnimation()RTTIbool OnShowAnimationFinished(ink.anim.Proxy proxy)RTTIvoid PlayTimeoutAnimation()RTTIvoid StopAllAnimations()RTTIbool OnMoveAnimationFinished()RTTIbool OnResizeAnimationFinished()RTTI