class game.ui
GameSystemUI
game.ui.GameSystemUI
- 0 properties
- 44 functions
Extends game.ui.IGameSystemUI game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
ScriptGameInstance GetGameInstance()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetGameInstance", (GameSystemUI_GetGameInstance x) => { return re.Hooks.CallOriginal<re.msgpack.ScriptGameInstance>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetGameInstance( game.ui.GameSystemUI self );void QueueEvent(red.Event evt)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "QueueEvent", (GameSystemUI_QueueEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_QueueEvent( game.ui.GameSystemUI self, red.Event? evt );void QueueMenuEvent(CName eventName, IScriptable? userData)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "QueueMenuEvent", (GameSystemUI_QueueMenuEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_QueueMenuEvent( game.ui.GameSystemUI self, CName eventName, IScriptable? userData );void RequestVendorMenu(quest.VendorPanelData data, CName? scenarioName)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "RequestVendorMenu", (GameSystemUI_RequestVendorMenu x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_RequestVendorMenu( game.ui.GameSystemUI self, quest.VendorPanelData? data, CName? scenarioName );void RequestFastTravelMenu()RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "RequestFastTravelMenu", (GameSystemUI_RequestFastTravelMenu x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_RequestFastTravelMenu( game.ui.GameSystemUI self );void RequestDelamainTaxiMenu()RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "RequestDelamainTaxiMenu", (GameSystemUI_RequestDelamainTaxiMenu x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_RequestDelamainTaxiMenu( game.ui.GameSystemUI self );void ShowTutorialBracket(game.TutorialBracketData data)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "ShowTutorialBracket", (GameSystemUI_ShowTutorialBracket x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_ShowTutorialBracket( game.ui.GameSystemUI self, game.TutorialBracketData data );void HideTutorialBracket(CName bracketID)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "HideTutorialBracket", (GameSystemUI_HideTutorialBracket x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_HideTutorialBracket( game.ui.GameSystemUI self, CName bracketID );void ShowTutorialOverlay(game.TutorialOverlayData data)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "ShowTutorialOverlay", (GameSystemUI_ShowTutorialOverlay x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_ShowTutorialOverlay( game.ui.GameSystemUI self, game.TutorialOverlayData data );void HideTutorialOverlay(game.TutorialOverlayData data)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "HideTutorialOverlay", (GameSystemUI_HideTutorialOverlay x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_HideTutorialOverlay( game.ui.GameSystemUI self, game.TutorialOverlayData data );void SetGlobalThemeOverride(CName themeID)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "SetGlobalThemeOverride", (GameSystemUI_SetGlobalThemeOverride x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_SetGlobalThemeOverride( game.ui.GameSystemUI self, CName themeID );void ClearGlobalThemeOverride()RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "ClearGlobalThemeOverride", (GameSystemUI_ClearGlobalThemeOverride x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_ClearGlobalThemeOverride( game.ui.GameSystemUI self );game.ui.PatchIntroPackage GetNeededPatchIntroPackage()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetNeededPatchIntroPackage", (GameSystemUI_GetNeededPatchIntroPackage x) => { return re.Hooks.CallOriginal<re.msgpack.game.ui.PatchIntroPackage>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetNeededPatchIntroPackage( game.ui.GameSystemUI self );bool IsPatchIntroNeeded(game.ui.PatchIntro patchIntro)RTTIre.Hooks.Place( "gameuiGameSystemUI", "IsPatchIntroNeeded", (GameSystemUI_IsPatchIntroNeeded x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_IsPatchIntroNeeded( game.ui.GameSystemUI self, game.ui.PatchIntro patchIntro );void MarkPatchIntroAsSeen(game.ui.PatchIntro patchIntro)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "MarkPatchIntroAsSeen", (GameSystemUI_MarkPatchIntroAsSeen x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_MarkPatchIntroAsSeen( game.ui.GameSystemUI self, game.ui.PatchIntro patchIntro );void ResetPatchIntro(game.ui.PatchIntro patchIntro)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "ResetPatchIntro", (GameSystemUI_ResetPatchIntro x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_ResetPatchIntro( game.ui.GameSystemUI self, game.ui.PatchIntro patchIntro );Vector2 GetCurrentWindowSize()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetCurrentWindowSize", (GameSystemUI_GetCurrentWindowSize x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetCurrentWindowSize( game.ui.GameSystemUI self );float GetInverseUIScale()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetInverseUIScale", (GameSystemUI_GetInverseUIScale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetInverseUIScale( game.ui.GameSystemUI self );Vector2 GetBlackBarsSizes()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetBlackBarsSizes", (GameSystemUI_GetBlackBarsSizes x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetBlackBarsSizes( game.ui.GameSystemUI self );float GetHudScalingOverride()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetHudScalingOverride", (GameSystemUI_GetHudScalingOverride x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetHudScalingOverride( game.ui.GameSystemUI self );void NotifyFastTravelStart()RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "NotifyFastTravelStart", (GameSystemUI_NotifyFastTravelStart x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_NotifyFastTravelStart( game.ui.GameSystemUI self );void SetOneTimeMessageSeen(game.ui.OneTimeMessage message, bool seen)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "SetOneTimeMessageSeen", (GameSystemUI_SetOneTimeMessageSeen x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_SetOneTimeMessageSeen( game.ui.GameSystemUI self, game.ui.OneTimeMessage message, bool seen );bool GetOneTimeMessageSeen(game.ui.OneTimeMessage message)RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetOneTimeMessageSeen", (GameSystemUI_GetOneTimeMessageSeen x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetOneTimeMessageSeen( game.ui.GameSystemUI self, game.ui.OneTimeMessage message );void SetHudEntryForcedVisibility(CName entryName, world.ui.EntryVisibility visibility)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "SetHudEntryForcedVisibility", (GameSystemUI_SetHudEntryForcedVisibility x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_SetHudEntryForcedVisibility( game.ui.GameSystemUI self, CName entryName, world.ui.EntryVisibility visibility );world.ui.EntryVisibility GetHudEntryForcedVisibility(CName entryName)RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetHudEntryForcedVisibility", (GameSystemUI_GetHudEntryForcedVisibility x) => { return re.Hooks.CallOriginal<re.msgpack.world.ui.EntryVisibility>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetHudEntryForcedVisibility( game.ui.GameSystemUI self, CName entryName );WeakHandle<ink.Widget> GetInteractableWidgetUnderCursor()RTTIvoid SetIsEulaAccepted(bool isEulaAccepted)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "SetIsEulaAccepted", (GameSystemUI_SetIsEulaAccepted x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_SetIsEulaAccepted( game.ui.GameSystemUI self, bool isEulaAccepted );bool GetIsEulaAccepted()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetIsEulaAccepted", (GameSystemUI_GetIsEulaAccepted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetIsEulaAccepted( game.ui.GameSystemUI self );void PushGameContext(UIGameContext context)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "PushGameContext;UIGameContext", (GameSystemUI_PushGameContext x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_PushGameContext( game.ui.GameSystemUI self, UIGameContext context );void PopGameContext(UIGameContext context, bool? invalidate)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "PopGameContext;UIGameContextBool", (GameSystemUI_PopGameContext x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_PopGameContext( game.ui.GameSystemUI self, UIGameContext context, bool? invalidate );void SwapGameContext(UIGameContext oldContext, UIGameContext newContext)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "SwapGameContext;UIGameContextUIGameContext", (GameSystemUI_SwapGameContext x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_SwapGameContext( game.ui.GameSystemUI self, UIGameContext oldContext, UIGameContext newContext );void ResetGameContext()RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "ResetGameContext;", (GameSystemUI_ResetGameContext x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_ResetGameContext( game.ui.GameSystemUI self );void RequestNewVisualState(CName newVisualState)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "RequestNewVisualState;CName", (GameSystemUI_RequestNewVisualState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_RequestNewVisualState( game.ui.GameSystemUI self, CName newVisualState );void RestorePreviousVisualState(CName popVisualState)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "RestorePreviousVisualState;CName", (GameSystemUI_RestorePreviousVisualState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_RestorePreviousVisualState( game.ui.GameSystemUI self, CName popVisualState );FastTravelSystem? GetFastTravelSystem()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetFastTravelSystem;", (GameSystemUI_GetFastTravelSystem x) => { return re.Hooks.CallOriginal<re.msgpack.FastTravelSystem>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetFastTravelSystem( game.ui.GameSystemUI self );void NotifyFastTravelSystem(bool menuEnabled)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "NotifyFastTravelSystem;Bool", (GameSystemUI_NotifyFastTravelSystem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_NotifyFastTravelSystem( game.ui.GameSystemUI self, bool menuEnabled );bool OnEnterFastTravelMenu()RTTIre.Hooks.Place( "gameuiGameSystemUI", "OnEnterFastTravelMenu", (GameSystemUI_OnEnterFastTravelMenu x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_OnEnterFastTravelMenu( game.ui.GameSystemUI self );bool OnExitFastTravelMenu()RTTIre.Hooks.Place( "gameuiGameSystemUI", "OnExitFastTravelMenu", (GameSystemUI_OnExitFastTravelMenu x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_OnExitFastTravelMenu( game.ui.GameSystemUI self );DelamainTaxiSystem? GetDelamainTaxiSystem()RTTIre.Hooks.Place( "gameuiGameSystemUI", "GetDelamainTaxiSystem;", (GameSystemUI_GetDelamainTaxiSystem x) => { return re.Hooks.CallOriginal<re.msgpack.DelamainTaxiSystem>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_GetDelamainTaxiSystem( game.ui.GameSystemUI self );void NotifyDelamainTaxiSystem(bool menuEnabled)RTTIre.Hooks.PlaceVoid( "gameuiGameSystemUI", "NotifyDelamainTaxiSystem;Bool", (GameSystemUI_NotifyDelamainTaxiSystem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_NotifyDelamainTaxiSystem( game.ui.GameSystemUI self, bool menuEnabled );bool OnEnterDelamainTaxiMenu()RTTIre.Hooks.Place( "gameuiGameSystemUI", "OnEnterDelamainTaxiMenu", (GameSystemUI_OnEnterDelamainTaxiMenu x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_OnEnterDelamainTaxiMenu( game.ui.GameSystemUI self );bool OnExitDelamainTaxiMenu()RTTIre.Hooks.Place( "gameuiGameSystemUI", "OnExitDelamainTaxiMenu", (GameSystemUI_OnExitDelamainTaxiMenu x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSystemUI_OnExitDelamainTaxiMenu( game.ui.GameSystemUI self );