BlackICE Scripting

class game.ui

GameSystemUI

game.ui.GameSystemUI

  • 0 properties
  • 44 functions

Extends game.ui.IGameSystemUI game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • ScriptGameInstance GetGameInstance() RTTI
  • void QueueEvent(red.Event evt) RTTI
  • void QueueMenuEvent(CName eventName, IScriptable? userData) RTTI
  • void RequestVendorMenu(quest.VendorPanelData data, CName? scenarioName) RTTI
  • void RequestFastTravelMenu() RTTI
  • void RequestDelamainTaxiMenu() RTTI
  • void ShowTutorialBracket(game.TutorialBracketData data) RTTI
  • void HideTutorialBracket(CName bracketID) RTTI
  • void ShowTutorialOverlay(game.TutorialOverlayData data) RTTI
  • void HideTutorialOverlay(game.TutorialOverlayData data) RTTI
  • void SetGlobalThemeOverride(CName themeID) RTTI
  • void ClearGlobalThemeOverride() RTTI
  • game.ui.PatchIntroPackage GetNeededPatchIntroPackage() RTTI
  • bool IsPatchIntroNeeded(game.ui.PatchIntro patchIntro) RTTI
  • void MarkPatchIntroAsSeen(game.ui.PatchIntro patchIntro) RTTI
  • void ResetPatchIntro(game.ui.PatchIntro patchIntro) RTTI
  • Vector2 GetCurrentWindowSize() RTTI
  • float GetInverseUIScale() RTTI
  • Vector2 GetBlackBarsSizes() RTTI
  • float GetHudScalingOverride() RTTI
  • void NotifyFastTravelStart() RTTI
  • void SetOneTimeMessageSeen(game.ui.OneTimeMessage message, bool seen) RTTI
  • bool GetOneTimeMessageSeen(game.ui.OneTimeMessage message) RTTI
  • void SetHudEntryForcedVisibility(CName entryName, world.ui.EntryVisibility visibility) RTTI
  • world.ui.EntryVisibility GetHudEntryForcedVisibility(CName entryName) RTTI
  • void SetNavigationOppositeAxisDistanceCost(float cost) RTTI
  • void ResetNavigationOppositeAxisDistanceCost() RTTI
  • WeakHandle<ink.Widget> GetInteractableWidgetUnderCursor() RTTI
  • void SetIsEulaAccepted(bool isEulaAccepted) RTTI
  • bool GetIsEulaAccepted() RTTI
  • void PushGameContext(UIGameContext context) RTTI
  • void PopGameContext(UIGameContext context, bool? invalidate) RTTI
  • void SwapGameContext(UIGameContext oldContext, UIGameContext newContext) RTTI
  • void ResetGameContext() RTTI
  • void RequestNewVisualState(CName newVisualState) RTTI
  • void RestorePreviousVisualState(CName popVisualState) RTTI
  • FastTravelSystem? GetFastTravelSystem() RTTI
  • void NotifyFastTravelSystem(bool menuEnabled) RTTI
  • bool OnEnterFastTravelMenu() RTTI
  • bool OnExitFastTravelMenu() RTTI
  • DelamainTaxiSystem? GetDelamainTaxiSystem() RTTI
  • void NotifyDelamainTaxiSystem(bool menuEnabled) RTTI
  • bool OnEnterDelamainTaxiMenu() RTTI
  • bool OnExitDelamainTaxiMenu() RTTI