class game.ui
ICharacterCustomizationState
game.ui.ICharacterCustomizationState
- 0 properties
- 15 functions
- 1 derived class
Extends IScriptable ISerializable
Properties
None.
Functions
bool IsBodyGenderMale()RTTIre.Hooks.Place( "gameuiICharacterCustomizationState", "IsBodyGenderMale", (ICharacterCustomizationState_IsBodyGenderMale x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_IsBodyGenderMale( game.ui.ICharacterCustomizationState self );void SetIsBodyGenderMale(bool isMale)RTTIre.Hooks.PlaceVoid( "gameuiICharacterCustomizationState", "SetIsBodyGenderMale", (ICharacterCustomizationState_SetIsBodyGenderMale x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_SetIsBodyGenderMale( game.ui.ICharacterCustomizationState self, bool isMale );bool IsBrainGenderMale()RTTIre.Hooks.Place( "gameuiICharacterCustomizationState", "IsBrainGenderMale", (ICharacterCustomizationState_IsBrainGenderMale x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_IsBrainGenderMale( game.ui.ICharacterCustomizationState self );void SetIsBrainGenderMale(bool isMale)RTTIre.Hooks.PlaceVoid( "gameuiICharacterCustomizationState", "SetIsBrainGenderMale", (ICharacterCustomizationState_SetIsBrainGenderMale x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_SetIsBrainGenderMale( game.ui.ICharacterCustomizationState self, bool isMale );TDBID GetLifePath()RTTIre.Hooks.Place( "gameuiICharacterCustomizationState", "GetLifePath", (ICharacterCustomizationState_GetLifePath x) => { return re.Hooks.CallOriginal<re.msgpack.TDBID>(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_GetLifePath( game.ui.ICharacterCustomizationState self );void SetLifePath(TDBID lifepath)RTTIre.Hooks.PlaceVoid( "gameuiICharacterCustomizationState", "SetLifePath", (ICharacterCustomizationState_SetLifePath x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_SetLifePath( game.ui.ICharacterCustomizationState self, TDBID lifepath );uint GetAttributePointsAvailable()RTTIre.Hooks.Place( "gameuiICharacterCustomizationState", "GetAttributePointsAvailable", (ICharacterCustomizationState_GetAttributePointsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_GetAttributePointsAvailable( game.ui.ICharacterCustomizationState self );void SetAttributePointsAvailable(uint value)RTTIre.Hooks.PlaceVoid( "gameuiICharacterCustomizationState", "SetAttributePointsAvailable", (ICharacterCustomizationState_SetAttributePointsAvailable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_SetAttributePointsAvailable( game.ui.ICharacterCustomizationState self, uint value );uint GetAttribute(game.data.StatType type)RTTIre.Hooks.Place( "gameuiICharacterCustomizationState", "GetAttribute", (ICharacterCustomizationState_GetAttribute x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_GetAttribute( game.ui.ICharacterCustomizationState self, game.data.StatType type );void SetAttribute(game.data.StatType type, uint value)RTTIre.Hooks.PlaceVoid( "gameuiICharacterCustomizationState", "SetAttribute", (ICharacterCustomizationState_SetAttribute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_SetAttribute( game.ui.ICharacterCustomizationState self, game.data.StatType type, uint value );game.ui.CharacterCustomizationAttribute[] GetAttributes()RTTIbool IsExpansionStandalone()RTTIre.Hooks.Place( "gameuiICharacterCustomizationState", "IsExpansionStandalone", (ICharacterCustomizationState_IsExpansionStandalone x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_IsExpansionStandalone( game.ui.ICharacterCustomizationState self );void SetIsExpansionStandalone(bool isExpansionStandalone)RTTIre.Hooks.PlaceVoid( "gameuiICharacterCustomizationState", "SetIsExpansionStandalone", (ICharacterCustomizationState_SetIsExpansionStandalone x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_SetIsExpansionStandalone( game.ui.ICharacterCustomizationState self, bool isExpansionStandalone );bool HasOption(CName groupName, CName optionName, bool isFPP)RTTIre.Hooks.Place( "gameuiICharacterCustomizationState", "HasOption", (ICharacterCustomizationState_HasOption x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_HasOption( game.ui.ICharacterCustomizationState self, CName groupName, CName optionName, bool isFPP );bool HasTag(CName tag)RTTIre.Hooks.Place( "gameuiICharacterCustomizationState", "HasTag", (ICharacterCustomizationState_HasTag x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ICharacterCustomizationState_HasTag( game.ui.ICharacterCustomizationState self, CName tag );