class game.ui
InkGameSystem
game.ui.InkGameSystem
- 0 properties
- 3 functions
Extends game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void GetLayers()RTTIre.Hooks.PlaceVoid( "gameuiInkGameSystem", "GetLayers", (InkGameSystem_GetLayers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InkGameSystem_GetLayers( game.ui.InkGameSystem self );void GetLayer()RTTIre.Hooks.PlaceVoid( "gameuiInkGameSystem", "GetLayer", (InkGameSystem_GetLayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InkGameSystem_GetLayer( game.ui.InkGameSystem self );void GetWorldWidgets()RTTIre.Hooks.PlaceVoid( "gameuiInkGameSystem", "GetWorldWidgets", (InkGameSystem_GetWorldWidgets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InkGameSystem_GetWorldWidgets( game.ui.InkGameSystem self );