class game.ui
RoachRaceGameLogicController
game.ui.RoachRaceGameLogicController
- 19 properties
- 1 function
Extends game.ui.SideScrollerMiniGameLogicController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
jumpAcceleration | float | 0x154 | |
jumpCancelAcceleration | float | 0x158 | |
gravity | float | 0x15C | |
playerSpawnPoint | Vector2 | 0x148 | |
pixelsPerScore | float | 0x150 | |
invincibilityTime | float | 0x160 | |
maxSpeedMultiplier | float | 0x164 | |
multiplierPerScore | float | 0x168 | |
house | ink.WidgetReference | 0x180 | |
ground | ink.WidgetReference | 0x198 | |
startAnimation | CName | 0x130 | |
deathAnimation | CName | 0x138 | |
layers | game.ui.RoachRaceChunkLayer[] | 0x1C0 | |
damageAnimation | CName | 0x8 | scripted |
healAnimation | CName | 0x10 | scripted |
healthText | ink.TextWidgetReference | 0x18 | scripted |
scoreText | ink.TextWidgetReference | 0x30 | scripted |
scoreMultiplierText | ink.TextWidgetReference | 0x48 | scripted |
previousHealth | int | 0x60 | scripted |
Functions
void OnGameStateUpdateLogic(game.ui.OnMiniGameStateUpdateEvent gameStateUpdateEvent)overrideRTTIre.Hooks.PlaceVoid( "gameuiRoachRaceGameLogicController", "OnGameStateUpdateLogic;MiniGameStateUpdateEvent", (RoachRaceGameLogicController_OnGameStateUpdateLogic x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RoachRaceGameLogicController_OnGameStateUpdateLogic( game.ui.RoachRaceGameLogicController self, game.ui.OnMiniGameStateUpdateEvent? gameStateUpdateEvent );