class game.ui
TutorialBracketLogicController
game.ui.TutorialBracketLogicController
- 1 property
- 3 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
loopAnim | ink.anim.Proxy? | 0x0 | scripted |
Functions
ink.anim.Proxy? PlayShowAnimation()RTTIre.Hooks.Place( "gameuiTutorialBracketLogicController", "PlayShowAnimation;", (TutorialBracketLogicController_PlayShowAnimation x) => { return re.Hooks.CallOriginal<re.msgpack.ink.anim.Proxy>(); } ); [Msgpack.Gen] public readonly partial record struct TutorialBracketLogicController_PlayShowAnimation( game.ui.TutorialBracketLogicController self );ink.anim.Proxy? PlayHideAnimation()RTTIre.Hooks.Place( "gameuiTutorialBracketLogicController", "PlayHideAnimation;", (TutorialBracketLogicController_PlayHideAnimation x) => { return re.Hooks.CallOriginal<re.msgpack.ink.anim.Proxy>(); } ); [Msgpack.Gen] public readonly partial record struct TutorialBracketLogicController_PlayHideAnimation( game.ui.TutorialBracketLogicController self );bool OnShowFinished(ink.anim.Proxy e)RTTIre.Hooks.Place( "gameuiTutorialBracketLogicController", "OnShowFinished", (TutorialBracketLogicController_OnShowFinished x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TutorialBracketLogicController_OnShowFinished( game.ui.TutorialBracketLogicController self, ink.anim.Proxy? e );