class game.ui
UpdateInputHintMultipleEvent
game.ui.UpdateInputHintMultipleEvent
- 3 properties
- 1 function
Extends red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
data | game.ui.InputHintData[] | 0x40 | |
show | List | 0x50 | |
targetHintContainer | CName | 0x60 |
Functions
void AddInputHint(game.ui.InputHintData data, bool show)RTTIre.Hooks.PlaceVoid( "gameuiUpdateInputHintMultipleEvent", "AddInputHint", (UpdateInputHintMultipleEvent_AddInputHint x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UpdateInputHintMultipleEvent_AddInputHint( game.ui.UpdateInputHintMultipleEvent self, game.ui.InputHintData data, bool show );