class ink
MenuInstance_SwitchToScenario
ink.MenuInstance_SwitchToScenario
- 0 properties
- 1 function
Extends red.Event IScriptable ISerializable
Properties
None.
Functions
void Init(CName eventName, ink.UserData? userData)RTTIre.Hooks.PlaceVoid( "inkMenuInstance_SwitchToScenario", "Init", (MenuInstance_SwitchToScenario_Init x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MenuInstance_SwitchToScenario_Init( ink.MenuInstance_SwitchToScenario self, CName eventName, ink.UserData? userData );