AssignCharacter_NodeType class
quest.AssignCharacter_NodeType
Inheritance
Base: quest.IVehicleManagerNodeType
Derived
None.
Properties
| Property | Type | |
|---|---|---|
characterRef | game.EntityReference | |
vehicleRef | game.EntityReference | |
isPlayer | bool | |
assign | bool | |
slotName | CName | |
isInstant | bool | |
clearAssignedVehicleIdWhenUnmounting | bool | |
entryAnimName | CName | |
entrySlotName | CName |
Functions
None.