ProximityProgressBar_NodeType class
quest.ProximityProgressBar_NodeType
Inheritance
Base: quest.IUIManagerNodeType
Derived
None.
Properties
| Property | Type | |
|---|---|---|
show | bool | |
duration | float | |
reset | bool | |
distance | float | |
distanceComparisonType | EComparisonType | |
target | game.EntityReference | |
isPlayerActivator | bool | |
activator | game.EntityReference | |
appearance | CName |
Functions
None.