SpawnPlayerVehicle_NodeType class
quest.SpawnPlayerVehicle_NodeType
Inheritance
Base: quest.IVehicleManagerNodeType
Derived
None.
Properties
| Property | Type | |
|---|---|---|
despawn | bool | |
positionRef | quest.UniversalRef? | |
offset | Vector3 | |
driveIn | bool | |
vehicle | string | |
vehicleGlobalName | CName | |
despawnAllEnabledVehicles | bool | |
retryUntilStubCreated | bool |
Functions
None.